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Lore of the North

Posted by Keith Cross on May 31, 2007  | Comments

Lore of the North - Guild Wars - MMORPG.com

ArenaNet has released new lore for Guild Wars: Eye of the North, detailing the changes to the peoples of Tyria over the past six years since the Prophecies campaign.

Time marches on. Six years have passed since the events in Guild Wars Prophecies, since the Searing blazed across Ascalon.

Chroniclers in Lion's Arch have compiled a report on the state of all Tyrian races and nations, both familiar and recently discovered. Enter now the setting for the upcoming Guild Wars: Eye of the North.

Ascalon

The mighty kingdom of Ascalon has seen better days, humbled under the relentless assault of the Charr. Brave heroes have slowed, but not stemmed, the invading hordes. A large military force under the command of King Adelbern continues to defend the nation from incursion. Several years ago, the king and a group of heroes struck down the Titan gods of the Charr. However, with his forces declining, the king now fights a war of attrition, his army driven farther and farther south by the enemy.

In these dire times, a brave cadre of Ascalonians has chosen to take the fight to the Charr, striking into their homeland. These units--many of which are made up of humans who've escaped Charr enslavement--have slipped behind (and, in some cases, broken through) the Charr lines. They are now establishing advanced bases deep in Charr territory where they harry the invaders and divert supplies and troops away from Ascalon.

Charr

The Charr were rocked by the death of their gods. For years, Charr legions were commanded by the Shaman caste, who claimed authority on behalf of the Titans the Charr worshiped. When human heroes, alongside King Adelbern, proved these beings were all-too mortal, this created havoc at the very top of the Charr hierarchy. Individual Charr and even entire warbands broke away from orthodoxy, but each heretical uprising has been crushed by the religious establishment. Even now there is dissension among the Charr. While the Shaman are ever determined to crush human resistance in Ascalon, they are equally alert to the rebels and heretics in their own ranks.

Kryta

The White Mantle also suffered losses when the veil of godhood was lifted from their so-called deities, exposing them as a front for powerful, yet mortal creatures. In the wake of this revelation, Kryta fell into civil war, with the Shining Blade attempting to restore the old royal family to power.

Despite their casualties, the heavily entrenched White Mantle remain a formidable foe. Unable to match them directly with military might, the Shining Blade has sent agents across Tyria seeking new weapons and allies to turn the tide of battle. Each side has vowed to bring peace to Kryta no matter the cost.

Deldrimor Dwarves

King Jalis Ironhammer has restored order to the Shiverpeaks, scattering the Stone Summit forces and rooting them out of Sorrow's Furnace. Now, Inspired by the recovery of the Tome of Rubicon, the Deldrimor have turned their attention once more to the Depths, the vast underground regions that lie beneath Tyria. The tome foretells of a final conflict between the Great Dwarf, the embodiment of the Dwarven race, and the Great Destroyer, a creature of vast destructive power and limitless evil.

Read more about Guild Wars: Eye of the North here.

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