Lead Writer Bobby Stein and Narrative Designer Scott McGough stop by to talk about how they're integrating story into every part of Heart of Thorns. They focus on storytelling, building on what we've created before and on what we've learned. This is a recording from a Guild Wars 2 livestream that was broadcast at Twitch.tv/GuildWars2. Join us for regular livestreams every Friday at noon Pacific Time.
In Guild Wars 2: Heart of Thorns, World vs. World players will be able to wage war over a new Borderlands map. With increased verticality, thematic objectives, more strategic layout, shrines, oasis, and new Dolyak and Sentries, players will have a WvW experience richer than ever! If you have issues playing this 60 fps (frames per second) video, you can watch a 30 fps version here: https://www.youtube.com/watch?v=9SwNZpgdWZ4 Learn more about the New Borderlands WvW Map on this page: https:/
We chatted with Isaiah Cartwright and Matt Weurffel, both working on Heart of Thorns (the first expansion to Guild Wars 2). While Izzy showed us the demo, the two talk about the design of the expansion, and even place a bet on who will win the WTS which was also going on at the convention. Hint: Izzy lost... but I don't think we'll be seeing him shave his head before his wedding. His words, not ours.
We chat with Guild Wars 2's John Corpening, Lead PVP Designer, about the brand new PVP game mode: Stronghold. Focused on two separate lanes with supply, minions, door-breaking and trebuchets, it's definitely a new take on GW2's PVP. Watch the gameplay and listen to John chat about what makes the map work.
We talk to Guild Wars 2's Game Design Lead Jon Peters about the Revenant, the Masteries System, the Specializations, WvW changes, the legendary weapon changes, precursors, and so much more. Guild Wars 2: Heart of Thornsâ„¢ is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.
Check out the exclusive full-length gameplay demo footage of Heart of Thorns, Guild Wars 2's first full expansion. The demo includes the first story-based mission with Canach, Taimi, Braham, Marjory, Rox, and Casmeer as they make their way into the war-torn reaches of Maguuma. Watch as we play the Revenant and toy with both the hammer and mace/axe build, while swapping between Jalis and Mallyx stances. And then, finally, watch as we take down the newly revealed Wyvern boss (not even a worl
Jewel "Laughter" Daab starts a journey on an Engineer in Guild Wars 2 to prepare for the expansion Heart of Thorns. First in an episodic series leading into the expansion, Laughter will cover a great deal of what GW2 is all about and how it's changed since launch. Visit MMORPG: http://www.mmorpg.com Subscribe: http://youtube.com/mmorpgcom Follow Laughter! - http://youtube.com/jeweldaab Join the TGN Army! - http://youtube.com/tgn and http://youtube.com/games
As Heart of Thorns evolves Guild Wars 2, the open world will be evolving along with it. In the Heart of Maguuma, where the open-world content and story of the expansion will take place, we’ll build on the foundation of the core principles of Guild Wars 2: the power of our dynamic event system, the belief that playing with others makes for a better experience, the impact of environment on stories, and the joy of exploration and discovery. If you have issues playing this 60 fps (frames per se
Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the Heart of Thorns expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be. To journey deeper into the Heart of Thorns, please check the website: https://heartofthorns.guildwars2.com
Played at the end of the Point of No Return Living World update, this trailer sets the stage for what could be Guild Wars 2's first official expansion. We'll know more come PAX South, 2014.