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World vs World PvP Detailed

Posted by Suzie Ford on Feb 16, 2012  | Comments

World vs World PvP Detailed -

The Guild Wars 2 blog has been updated with a post by Mike Ferguson that lays out how the world vs world PvP will look in Guild Wars 2 and should get people REALLY excited! Think siege engines, capture points, resource control, castle keeps and persistent two week events and you start to see an emerging picture of how this innovative system will work.

The WvW system will pit three worlds of hundreds of players each against one another on maps of massive scale. The idea is that no one team will be so dominant that the other side is obliterated. It affords the opportunity for the other two teams to band together to take down a more powerful foe.

We dreamed of a game where players could work together to capture objectives on the battlefield, like keeps and towers, claiming them for their guilds, then upgrading fortifications before defending them against hordes of attackers. With players from three different servers fighting each other, we knew that we would need a lot of different areas for them to fight over, and we wanted to have plenty of locations for guilds of all sizes to claim as their own. With this in mind, we created a number of different objectives that are designed to be captured and contested by large groups, small groups, or even just a few players.
Players will not only be taking on each other in these massive-scale battles but will also have to take on guards, bosses and more in an effort to gain control of the keeps and towers. In addition, smaller keeps will be included and less protected resource camps which will end up playing a huge role in the WvW system as resources are needed to build siege machines and repair damaged keeps.
Players will be able to construct machines to help them capture strategic points and to lay siege to their enemies. Among these are: Trebuchets, Arrow Carts, Catapults, Ballistae and Siege Golems.
As the battles last up to two weeks, teams will be able to upgrade their keeps by making more powerful NPC guards, walls and more. They will be able to construct persistent anti-siege measures like boiling oil pots and teams will be able to hire bands of mercenary fighters.
For instance, you might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle, so you’d be wise to recruit their aid whenever possible!
Teams will also face off to capture and hold the Orb of Power in their keep's special altar. Getting the orb will be no easy task as teams will have to take down an uber-boss in the form of the Keeper of the Orb.
Any player will be able to take part in these battles as players will be automatically leveled to 80 to take part and will be able to work to upgrade weapons and gear during the course of these epic struggles.
Character level adjustments have a limit, however. The level-adjustment system won’t let a level 1 character go head-to-head against a level 80 character with much chance of victory—a level 80 character is still going to have more bonuses on their gear and access to a full complement of utility and elite skills that players just don’t have at lower levels. This is not to say that the high-level character will one-shot the level 1 player, but they will have a clear advantage.
There is SO much more to read so be sure to head to the Guild Wars 2 blog to feast your eyes.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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