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"Walking the Walk" Blog Update; Design Manifesto Video

Posted by Michael Bitton on Aug 10, 2010  | Comments

"Walking the Walk" Blog Update; Design Manifesto Video -

ArenaNet studio head Mike O'Brien updated the official ArenaNet blog today. Dubbed "Walking the Walk", this latest blog entry discusses all the details they've released on Guild Wars 2 since Mike's "design manifesto" article that kicked off the official ArenaNet blog months ago, and how ANet plans to now "walk the walk" by allowing gamers to get their hands on the game themselves at Gamescom in Cologne, Germany and later at PAX Prime in Seattle.

The demo that will be available to general public at Gamescom and PAX will consist of a level 1 human experience and a level 47 Charr experience. Mike encourages gamers to start out with the level 1 human to experience the game's personal storyline content, dynamic events system, cross-profession combos, visceral combat, and open world. Once you've got a hang for things, you'll want to pick up the level 47 Charr to check out some of the high-level abilities, though there won't be much in the way of storyline for the level 47 character as they don't want to spoil things for you.

You won't be playing alone, either, as the full ArenaNet team will be playing alongside youl. In fact, at least at Gamescom, ArenaNet will basically host a series of Guild Wars 2 LAN parties where developers will play with gamers 1AM to 11AM each day of the show. Now that's dedication!

Excited? Be sure to also check out the new Design Manifesto video that ArenaNet revealed alongside today's blog update. The video features members of the Guild Wars 2 team outlining the vision and features of the game along with tons of new gameplay footage, most of which will be part of the demo shown at PAX and Gamescom in a couple of weeks, and yes, this includes the giant dragon.

Click the above image or go here to watch the new video.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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