Guild Wars 2 Articles
MMORPG.com's Michael Bitton breaks down the personal story system details revealed by ArenaNet's Lead Lore and Continuity Designer Ree Soesbee today.
ArenaNet is calling on all eager Guild Wars 2 fans to aid them in figuring out what kinds of snazzy Guild Wars 2 snag are looking for. If you'd like to make your voice heard, go ahead and complete this short survey posted on the Guild Wars 2 blog to give 'em an idea of what you'd be interested in buying.
In a follow-up to yesterday's Q&A with Colin Johanson on Guild Wars 2's dynamic events system, Lead Designer Eric Flannum answers some additional questions in this latest post made to the official ArenaNet blog.
Guild Wars 2 Lead Content Designer Colin Johanson answers a number of frequently asked questions regarding Guild Wars 2's unique "dynamic events system" in a new post to the official ArenaNet blog.
The folks at ZAM stopped by ArenaNet for an interview on Guild Wars 2 while at the LOGIN 2010 conference in Seattle, where they learned some interesting things about Guild Wars 2's races.
Guild Wars 2 Character Artist Kristen Perry discusses the game's fashion as part of a new interview posted on the official ArenaNet blog.
After yesterday's reveal of the Guild Wars 2 Dynamic Events system, MMORPG.com's Jon Wood had a few questions for ArenaNet Lead Content Designer Colin Johanson.
Just two weeks ago ArenaNet blew the doors open on Guild Wars 2, revealing the first of eight professions: the Elementalist, and describing in-depth the game's innovative combat systems. Today, Guild Wars 2 Lead Content Designer Colin Johanson breaks down one of Guild Wars 2's most prominent features: the dynamic events system.
After a good deal of silence, ArenaNet essentially blew the doors open on Guild Wars 2 last week, providing tons of details on the game's overall design goals, combat system, and even revealed the game's first class: the Elementalist. While the information provided eager fans with tons of answers, they also generated many more questions. Eric Flannum recently took some time to answer nine of these questions on the official ArenaNet blog.
The Guild Wars 2 information blowout continues with the release of part two of Lead Designer Eric Flannum's two-part feature discussing the combat system in Guild Wars 2. Part two gives us a look at how your choice of weapon, profession, and race play into the game's combat systems.
The Elementalist is the first profession to be revealed for ArenaNet's Guild Wars 2, and we've got five new videos of several of the spells at the Elementalist's disposal to share with you!
MMORPG.com's Garrett Fuller gets the ArenaNet team to spill the beans on Guild Wars 2's combat system, technology, social activities, and more in this exclusive interview.
MMORPG.com's Michael Bitton breaks down Guild Wars 2 Lead Designer Eric Flannum's two-part feature on combat and the newly revealed Elementalist profession.
The official ArenaNet blog kicked off today with a post by ArenaNet studio head Mike O'Brien outlining the development team's design manifesto for Guild Wars 2, as well as discussing how it relates to the larger issue of MMO game design.
Earlier last month we brought you parts one, two, and three of the concept art video used during Guild Wars 2 Art Director Daniel Dociu's presentation at this year's Game Developers Conference. Today, we bring you part three, which clocks in at over eight minutes and features even more gorgeous eyecandy.