Trending Games | World of Warcraft | Overwatch | Pantheon: Rise of the Fallen | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,752,829 Users Online:0
ArenaNet | Play Now | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC Mac | Out of date info? Let us know!

Making the Battle of Kyhlo

Posted by Suzie Ford on Aug 19, 2011  | Comments

Making the Battle of Kyhlo - Guild Wars 2 -

The Arena.Net team has posted a collaborative effort in the latest Guild Wars 2 blog. Several team members chime in on how the Battle of Kyhlo was designed from a lore perspective, level design, programming, voice acting and more. It's a terrific look at how intricate the design of the games we love truly is.

So then we put it all together and make it hawt! We play the map every day, looking for things that may be frustrating for players. Are we able to navigate the map well? Do we get lost anywhere? Are there distinct and interesting spaces around the map that play differently from one another? And then we iterate, anywhere and everywhere.

While we’re doing this, we also set up play sessions so that we can see how other people in the company respond to the map. We ask people from all disciplines to play in what we call “all calls.” Everyone from the company jumps in, and we get feedback from all departments. We then take that information and try to get it to the correct person who can fix the problem. We do this over, and over, and over, and over, iterating on any issues that arise.

Read the full blog post on the Guild Wars 2 site.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
Avg. User Rating: 8.6
(1363 Votes)