loading
loading

Dark or Light
logo
Logo

Making the Battle of Kyhlo

Suzie Ford Updated: Posted:
Category:
News 0

The Arena.Net team has posted a collaborative effort in the latest Guild Wars 2 blog. Several team members chime in on how the Battle of Kyhlo was designed from a lore perspective, level design, programming, voice acting and more. It's a terrific look at how intricate the design of the games we love truly is.

So then we put it all together and make it hawt! We play the map every day, looking for things that may be frustrating for players. Are we able to navigate the map well? Do we get lost anywhere? Are there distinct and interesting spaces around the map that play differently from one another? And then we iterate, anywhere and everywhere.

While we’re doing this, we also set up play sessions so that we can see how other people in the company respond to the map. We ask people from all disciplines to play in what we call “all calls.” Everyone from the company jumps in, and we get feedback from all departments. We then take that information and try to get it to the correct person who can fix the problem. We do this over, and over, and over, and over, iterating on any issues that arise.

Read the full blog post on the Guild Wars 2 site.


SBFord

Suzie Ford

Suzie is the former Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom