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Lead Content Designer Details Dynamic Events System

Posted by Michael Bitton on May 12, 2010  | Comments

Lead Content Designer Details Dynamic Events System -'s News Manager Michael Bitton summarizes a very interesting developer journal over at the official Guild Wars 2 site detailing the game's dynamic events system.

Just two weeks ago ArenaNet blew the doors open on Guild Wars 2, revealing the first of eight professions: the Elementalist, and describing in-depth the game's innovative combat systems. Today, Guild Wars 2 Lead Content Designer Colin Johanson breaks down one of Guild Wars 2's most prominent features: the dynamic events system.

In the augural ArenaNet blog post by ArenaNet's studio head Mike O'Brien describing an overview of Guild Wars 2's design we learned that ArenaNet is moving away from what we know as the traditional quest based content system where NPC's stand around with question marks or exclamation points above their heads ready to dole out quests. Instead, Guild Wars 2 would leverage a dynamic events system to deliver a much more natural experience, allowing players to simply react to events in the game world and take part in them in order to tell a much more convincing story.

Read Dynamic Events Detailed.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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