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Jon Peters On Combat

Posted by Suzie Ford on Feb 02, 2011  | Comments

Jon Peters On Combat - MMORPG.com

One of the more radical changes that Arena.Net is bringing to the MMOspace is the deconstruction of the traditional combat system. All character archetypes will have the ability to heal themselves and others. In fact, the ability is so important to creating a sustainable build that it's received a dedicated slot on the task bar. Peters goes on to discuss other combat related features including the (non)existence of ally targeting.

This is one of the big ones. There are no skills that specifically target allies. Everything must be done using positioning, ground targeting or other unconventional methods. This keeps every profession focused on their allies in the world, which adds a tactical complexity to the combat. Instead of watching red bars, we want you to watch your allies in the world. Making sure you are dropping ground-targeted spells effectively and moving into position to block attacks on allies is how we want players to defend each other.

The article definitely adds more to the idea of combat as compared to an earlier blog discussion when the Guardian archetype had to be left out of the mix.  In fact, Peters declares, it was the developers' goal to remove the so-called Holy Trinity from the game and several other factors that can ruin a gaming experience:

That is why we want to eliminate things that we felt were burdens on the game such as:

  • Group LF Healer/Tank…
  • Party wipes when you lose the wrong person.
  • Watching the interface instead of the world.
  • Playing with people because you have to, not because you want to.
  • Being stuck in the same combat patterns over and over again.

Read more here.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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