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Hall of Chains Raid Design Detailed

Posted by Suzie Ford on Dec 17, 2017  | Comments

Hall of Chains Raid Design Detailed -

The Guild Wars 2 site has been updated with a new blog post from Raid Designer Byron Miller to discuss the design of the Hall of Chains raid. The post begins by examining the planning process along with some nifty behind-the-scenes drawings and concepts for the encounter. From there, the design moved to the implementation stage. There are some spoilers in the post so consider yourself warned!

The planning part of our process involves Microsoft Paint, magnetic pen-and-paper tabletop mats, and whatever figurines I can steal from Crystal’s desk on the way to the meeting room. We usually spend a few weeks in the tabletop and design-document phase while we iron out the narrative, the core gameplay aesthetics, the mechanics that will eventually make up the fights, and the rewards we hope to deliver. We pull in representatives from all disciplines to these meetings so that, from early in the process, we get people thinking about what they can add to make our boss fights a memorable cinematic experience. 

Read the full post on the Guild Wars 2 site.

Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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