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Guild Wars 2

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Guild Wars 2 Balancing Patch Notes Shared Ahead of Release

Classes, Runes, Traits, and More

By Poorna Shankar on February 24, 2020 | News | 0

ArenaNet has shared the patch notes discussing balancing ahead of the Guild Wars 2 patch this week.

The notes are quite extensive and touch on “large systemics changes” which will affect PvP and WvW. In general, casting time of control skills will see an increase. Additionally, the team changes the access to stability and stun breaks.

The patch touches on the Elementalist, Engineer, Guardian, Mesmer, Necromancer, Ranger, Revenant, Thief, and Warrior classes. Here are the General notes:

  • Auras: Aura effects have been updated to be larger and more noticeable. The previous, more subtle aura effects are now used for auras on allies and for all characters viewed by PvP spectators when the Effect LOD option is checked in the graphics settings. Effect icons used for auras have been updated for consistency.
  • Unblockable (Tooltip): The unblockable skill fact has a new icon.
  • Unblockable (Effect): Skills and traits that grant the unblockable status now use a unified effect. This effect is intensity stacking, and stacks are lost whenever attacks hit or miss. Single strikes that hit multiple foes only consume 1 stack. Skills that grant the unblockable status for a duration have been updated to use a number of stacks instead.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.


8.6

Average User Rating

1396 Votes

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