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Dynamic Events Interview

Posted by Jon Wood on May 13, 2010  | Comments

Dynamic Events Interview - MMORPG.com

After yesterday's reveal of the Guild Wars 2 Dynamic Events system, MMORPG.com's Jon Wood had a few questions for ArenaNet Lead Content Designer Colin Johanson.

MMORPG.com:

If these events simply happen, and the consequences of player actions are felt across the game world, how do you make enough of this content for every player? Won’t a great number of players miss the content?

Colin Johanson:

As I mentioned before, the amount of work it takes to fill a game like this using a dynamic event system is massive. We recognize this and are embracing that workload to ensure that there is enough content so that every player always has something new and fun to do in the game world.

While a player might miss one particular event, the idea is that they haven’t missed out on the fun of the game world; they’ve simply missed one specific thing that occurred. If one player in one part of the map is off experiencing an event where centaur shaman create a massive tornado which spews forth earth elementals, another player in a different part of the map will be experiencing an equally awesome event chain where a centaur army is assaulting the village of Beetletun, destroying homes, smashing down the city gates, and chopping down the citizens. The goal is that players should never feel like they missed out on the cool thing, but rather that everyone is constantly experiencing different cool and amazing moments, so they all have unique and interesting stories to tell one another.

Read the Dynamic Events Interview.

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