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Dye System Detailed

Posted by Suzie Ford on Sep 29, 2010  | Comments

Dye System Detailed -

The official Arena.Net Guild Wars 2 blog has been updated. This time Kristen Perry shows off the dye system that will be employed in the game. Perry discusses changes in the dye system as compared to the original Guild Wars and starts the blog off with a bang: There will be no more mixing as there won't need to be with over 400 colors available. And in a most interesting twist, players will 'unlock' colors to be able to use them. No more storage problems!

Colors will be unlocked, not muled.

Storage was always a factor when it came to dye colors in Guild Wars. The new system would cripple most inventories if we required characters to lug all the dyes around. Fear not! The dye hues themselves will be unlockable through various means, both in-game and out. Once you unlock the color, it will be available across your entire account, not just the individual character.

Colors are sortable by hue, temperature, or materials.

Because players enjoy a lot of freedom with customization, we tried to offer greater choices in organization for the dye UI. In the hue sorting option, the colors will be displayed in typical neutrals and rainbow breakdown and will also include designer category sets such as the midnight hues, jewel-tones, and more. The temperature sorting option keeps the tones divided into warm, cool, and neutral tones. The material sorting option organizes them into cloth, leather and metal groups. Again, just because it has an affinity for a material, that doesn’t mean it’s restricted. You can definitely place all colors on to any material; the colors will just change to suit the material.

We know sometimes it would be nice to have ready access to the hues, so we’re creating a “favorites” area in the dye UI so you can hold a working palette of your choice.

Read the full blog, Live & Let Dye.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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