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Designing the Sylvari

Posted by Suzie Ford on Aug 08, 2011  | Comments

Designing the Sylvari -

Guild Wars 2's site has been updated to start Sylvari Week. The first entry for the week is a new blog post by Kristen Perry titled "Designing and Re-designing the Sylvari". The post goes into detail about the difficulty in finding just the right look and feel for the Sylvari while taking into account distant cousins such as the Dryads or Ents.

There’s one big root to the design direction of the sylvari that I hold most dear: it all must stem from anatomy. However, researching this design proved to be very tricky. It seemed that most images of plant people fell into one of two categories: painted humans with leaf accessories or outright plant monsters. The elf concept was most prevalent, featuring flora jewelry and clothing. They may have sported leaf coiffures, but they were little more than humans with an affinity for nature.

Next, I entered into dryad territory, where most of the examples paint various leaves or bark textures onto the skin to infuse plant-like detail. For me, this felt like stage makeup and didn’t really bring forth the potential of a plant race.

At the far end of the plant spectrum were all of the ents and forest monsters, composed of many root, leaf, and bulb materials that merge together to create a humanoid form. Overall, this direction is too far as it pulls away from the beautiful humanoid we wanted.

Read more about the Sylvari on the Guild Wars 2 blog.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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