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Attributes & Iteration

Posted by Suzie Ford on Mar 08, 2011  | Comments

Attributes & Iteration - MMORPG.com

In preparation for the weekend's PAX East convention, the official Arena.Net blog has been updated by Isaiah Cartwright. "Izzy" talks about the attribute system and the various incarnations the dev team has taken it through as Guild Wars 2 has developed. The team has simplified the system into four main areas: Power, Precision, Vitality and Toughness. The system allows players to focus on a single attribute or combine them into unique patterns.

If you have the chance to play at PAX East, you’ll notice other examples of our iterative process. We changed the necromancer skill Grasping Dead to be a ground-targeted AoE spell because it was hard to hit in its original line-of-attack form. We moved took necromancer’s Shadow Fiend off the Death Shroud skill bar, making it a utility skill and creating a new skill in its place. The elementalist skill bar has been reorganized and the skill effects themselves have been tweaked. We also went through a major revision of the warrior’s rifle skills, making Rifle Butt daze your target but removing the backward roll, removing Penetrating Shot entirely, and changing the effect of the primary adrenaline skill. For some who’ve played the demo before, these changes will add up to a new experience with content they’ve already seen.

Read more here.

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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