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ArenaNet | Play Now | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 08/28/12)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
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Latest Guild Wars 2 News

It's a Completionist Thing

It's a Completionist Thing - Guild Wars 2 News

It's an odd feeling really. Even in single-player games I have never been a completionist. I have always done side quests here and there while mainly focusing on the core of the game. I complete maybe 50-70% of each zone before moving on either from boredom or due to simply wanting to complete the game or the part of the story I am on.

Posted Jun 21, 2018 by Suzie Ford

Long Live the Lich Trailer - SPONSORED

Long Live the Lich Trailer - SPONSORED - Guild Wars 2 News

ArenaNet has released a brand new trailer that features a look at Guild Wars 2 Living World Season 4, Episode 3. New content will include the legendary warhorn, Verdararch; a new map, Domain of Kourna; a new fractal, Deepstone; the Roller Beetle mount and brand new story content. All of this arrives on June 26th.

Posted Jun 20, 2018 by Suzie Ford

Is It Time to Say Goodbye to Black Lion Chests (Lootboxes)?

Is It Time to Say Goodbye to Black Lion Chests (Lootboxes)? - Guild Wars 2 News

It is the age of the Loot Box. In their simplest form they are miniature RNG loot containers, but in their most devious form they are Pay to Play slot machines with deceiving rewards. Guild Wars 2 has implemented these loot boxes in the form of Black Lion Chests for a very long time, and with loot boxes under the microscope both by gamers and governments alike, is it time that we say goodbye to Black Lion Chests for good?

Posted Jun 15, 2018 by Suzie Ford

Hitting the Right Note

Hitting the Right Note  - Guild Wars 2 News

I'm going through a part of Guild Wars 2 that is often celebrated but rarely explored. While I had a chance to talk to ArenaNet about the tech behind their graphical updates during our hands on for A Bug in the System, it occurred to me that most of us rarely notice all the ways the development team build the world around us and never notice that this is probably one of the most diverse soundtracks you'll hear.

Posted Jun 08, 2018 by Suzie Ford

A Case Against Water Combat (and in Favor of Anything Else)

A Case Against Water Combat (and in Favor of Anything Else) - Guild Wars 2 News

In Guild Wars 2 we have had opportunities to take to the skies, dive into the depths of volcanoes, explore dangerous jungles and even tarry in the after life to some degree. Throughout the starkly different landscapes and mediums of Gameplay players have experienced, there has always been an underlying consensus from the greater populous. Under water combat is bad. If you disagree, I refuse to apologize, and will vehemently fight you on this.

Posted Jun 01, 2018 by Suzie Ford

Mike Zadorojny Announces Slight Delay in Living World Season 4, Episode 3

Mike Zadorojny Announces Slight Delay in Living World Season 4, Episode 3 - Guild Wars 2 News

The Guild Wars 2 forum has been updated with a brief note from Mike Zadorojny to announce that Living World Season 4, Episode 3 will be released "a little outside our normal release cadence". The team is implementing "some adjustments to how we approach developing each episode" and to ensure hitting "quality standards more consistently".

Posted May 29, 2018 by Suzie Ford

Community Counts

Community Counts - Guild Wars 2 News

I can safely say after spending more time in the land of Tyria, I found myself having more and more of an enjoyable experience with Guild Wars 2. Although it is for different reasons than I thought it would be and that's not a bad thing at all. In my all time playing MMORPGs I mainly looking for a couple of things,: one of those things that play probably the most important part to me is : Community.

Posted May 25, 2018 by Suzie Ford

Is It Time to Kill the Commander?

Is It Time to Kill the Commander? - Guild Wars 2 News

There's a theme that, if you look for it, you'll find threaded throughout Guild Wars 2. From the moment you push back centaurs at Shaemoor to the first steps on Orr and beyond. Guild Wars 2 takes player on epic adventures. Since August 2012, I've saved villagers, Slain Scarlet, put down Mordremoth, and faced off against Gods. I've survived magical uprisings, the destruction of Lion's Arch, sinister plots, and I mentioned the time Lion's Arch was destroyed, right?

Posted May 18, 2018 by Suzie Ford

Diving Into Underwater Combat Changes

Diving Into Underwater Combat Changes  - Guild Wars 2 News

My feelings about underwater combat in Guild Wars 2 could always be summed up in a simple statement: It's the best underwater combat I've ever experienced in any MMO, but it is still terrible. There's a ton of variables which come into play underwater. After all you are literally surrounded by water and the developers must translate the feeling of moving, and fighting, through water well without making the experience feel unbearable. There's really a narrow margin for success.

Posted May 11, 2018 by Suzie Ford

Underwater Combat Retooled with Good Reason Too

Underwater Combat Retooled with Good Reason Too - Guild Wars 2 News

The Guild Wars 2 site has been updated with a brief look at forthcoming changes to underwater combat. Originally designed to be "realistic and where fighting was slower", the team determined that some of those foundations needed to go and were ready to "rebuild something better".

Posted May 08, 2018 by Suzie Ford
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