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Guild Wars 2

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Guild Wars 2 Articles

Breaking The Fang, and My Heart

Guild Wars 2 has always been a game built on a few iconic characters that carry the story of the game. Unlike World of Warcraft where hundreds of characters and storylines intertwine, Guild Wars has focused on a deep story centred around a select few small groups and organisations. This gives players a heavy investment in the content they are seeing in each release, as it expands upon the core characters’ story and follows trails that we as players are deeply involved in.


Episode 2 Drops September 20th, Takes Us Back to the Ring of Fire

During PAX West 2016, our first appointment of the show was with none other than ArenaNet for Guild Wars 2’s new Living World Episode. We saw none other than Nellie Hughes (renowned for her work on City of Heroes once upon a moon), and Elisabeth Claire to chat about the new episode and how players will be making their return to a zone we haven’t seen since the Prophecies Campaign of Guild Wars 1.


ArenaNet on the ESL Pro League Championships

The first finals for the Guild Wars 2 ESL Pro League are coming up this weekend, and we sat down with ArenaNet’s Competitive Brand Manager, Joshua Davis to chat about the league, the championships this weekend, and the future.


The Shatterer Reborn

One of the more anticipated parts of the Guild Wars 2 January 2016 update will be a reworked Shatterer world boss encounter that ArenaNet has been working on behind the scenes for some timw now. Tyrians looking for a challenge will not be disappointed. We caught up to Game Designer Andrew Gray to find out more about how this boss fight is taking advantage of gliding and more in central Tyria.


Heart of Thorns One Week In with Colin Johanson

A little over one week into the launch of Heart of Thorns, and we caught ArenaNet's Colin Johanson napping long enough to coerce some answers out of him about the current state of the Guild Wars 2 expansion and how things are going inside the walls of the Bellevue, Washington based developer.


Colin and MO Talk Heart of Thorns, Raids, and Free to Play

During PAX Prime 2015, ArenaNet announced that not only is Guild Wars 2 (the base game) becoming free to play, not only is Heart of Thorns launching on October 23rd, but raids, legendary armor, and more are coming as part of the end-game experience in Heart of Thorns. We chatted with Colin Johanson and Mike O’Brien after the presentation to go deeper into all things HoT.


Envisioning the New Hope of a New Lion's Arch

We had the chance to talk with ArenaNet Associate Game Director Steven Waller and Environmental Art Team Lead Dave Beetlestone about the restoration of Lion's Arch. Find out why and how this big Guild Wars 2 event is being pulled off in this exclusive interview.


Jon Peters on the Reaper Elite Spec

Yesterday the Reaper was announced as the Necromancer's Elite Specialization in Guild Wars 2's upcoming Heart of Thorns expansion. We pestered ArenaNet's own Jon Peters for a little more detail on the spec, and this is what we managed to choke out of him.


Specializations Define Roles in Heart of Thorns

Specializations are one of the most keenly awaited features in ArenaNet's upcoming Guild Wars 2 expansion, Heart of Thorns. In light of today's big blog post on Specializations, we managed to wrangle Jon Peters for a chat about the new changes to professions and what they mean for the overall game.


Precursor Crafting Mini-Q&A

Last week, ArenaNet laid out the first details for the new Legendary Crafting ability that high-level players will have access to when Heart of Thorns launches. We had the opportunity to interview game designer Lindsay Murdock about the precursor aspect of the journey.


Our PAX South Interview With Mike O'Brien and Colin Johanson

At PAX South, ArenaNet finally revealed the secrets they'd been keeping for so long. Heart of Thorns was announced, and with it came a flood of new information – and, naturally, more than a few questions.


Matchmaking Redefined

This month, Guild Wars 2 will be updated with significant changes to the PvP system. We caught up with Justin O'Dell to find out more about matchmaking and how it will be altered with the next patch. Check it out!


The Improvements We've Been Waiting For

Today the first mammoth Feature Pack goes live in-game ANet gives us a Living Story break before season 2 begins (presumably next month when the game launches in China, I’d say). We had a great interview and demo of the new pack on the dev server with Colin Johanson and Jon Peters, which we’ve pasted past the break.


The ArenaNet Team on the Aftermath of Season 1

Now that the year-long story arc that embodied Guild Wars 2 season one is finished, we caught up with the ArenaNet team as part of a retrospective on the event and a sneak peek at the future. We checked in with the Lore, Story and Art departments to find out more. Check it out!


How Edge of the Mists Adds Flavor and Choice to WvW

Guild Wars 2 adds another place for players to clash with the arrival of Edge of the Mists on Tuesday. We had the chance to chat with Devon Carver about the new content, as well as what players might be able to expect once they can set foot on the new map. Read on for what you need to know before the February 4th launch.