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Squig Herder Guide

John Lisenby Posted:
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Squig Herder Guide Page Three - Abilities Table

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You deal 25% more dmg when you are within 45 feet of your target, but 20% less dmg if you are more than 45 feet away. Squig expels noxious spores toward the enemy briefly sickening the tartet and all enemy within 30 feet of taret dealing 33 dmg. Any squig within the cloud is healed for 20 health. (squig ability)
Skill Name Description Level

Whazat behind you?!

25% chance to detaunt the enemy and cause them to do 25% less dmg for 5 secs.

11

Squig Frenzy

Drive you squig into a frenzy causingit to do 50% more attack dmg for 30 secs

12

Unshakable focus

Increases dmg by 100% for 7 secs

12

Expert Skirmisher

13

Explodin' Arrer

Deals 26 Elemental dmg then explodes dealing 33 Elemental dmg over 9 secs to target and all enemy within 20 feet of target

14

Sharp Tools

Git Em!'s dmg is increased to 50 and cost reduced by 15 action points

15

Lots o' Arrers

Concentrate on target for up to 3 seconds repeatedly shooting them for 12 dmg as long as you maintain concentration.

16

Concealment

With luck and experience you are able to dodge and disrupt all attacks against you for 7 secs

16

Spine Fling  

Squig flings deadly spines at it's target. Deals 15 dmg every sec for 3 secs. (squig ability)

17

Too Smart for Dat

Increases spirit resistance by 6

17

Not So Fast!

Deals 20 dmg and reduces targets Initiative by 2 for 10 secs.

18

Steady Aim

Increases ballistic skill by 4

19

Spore Cloud

19


Eckobah

John Lisenby