Squig Herder Guide Page Three - Abilities Table
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Skill Name | Description | Level |
Whazat behind you?! |
25% chance to detaunt the enemy and cause them to do 25% less dmg for 5 secs. |
11 |
Squig Frenzy |
Drive you squig into a frenzy causingit to do 50% more attack dmg for 30 secs |
12 |
Unshakable focus |
Increases dmg by 100% for 7 secs |
12 |
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Expert Skirmisher |
You deal 25% more dmg when you are within 45 feet of your target, but 20% less dmg if you are more than 45 feet away.
13 |
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Explodin' Arrer |
Deals 26 Elemental dmg then explodes dealing 33 Elemental dmg over 9 secs to target and all enemy within 20 feet of target |
14 |
Sharp Tools |
Git Em!'s dmg is increased to 50 and cost reduced by 15 action points |
15 |
Lots o' Arrers |
Concentrate on target for up to 3 seconds repeatedly shooting them for 12 dmg as long as you maintain concentration. |
16 |
Concealment |
With luck and experience you are able to dodge and disrupt all attacks against you for 7 secs |
16 |
Spine Fling |
Squig flings deadly spines at it's target. Deals 15 dmg every sec for 3 secs. (squig ability) |
17 |
Too Smart for Dat |
Increases spirit resistance by 6 |
17 |
Not So Fast! |
Deals 20 dmg and reduces targets Initiative by 2 for 10 secs. |
18 |
Steady Aim |
Increases ballistic skill by 4 |
19 |
Spore Cloud |
Squig expels noxious spores toward the enemy briefly sickening the tartet and all enemy within 30 feet of taret dealing 33 dmg. Any squig within the cloud is healed for 20 health. (squig ability)
19 |