Squig Herder Guide Page Two - Abilities Table
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Skill Name | Description | Level |
Stabbity |
Deals 20 dmg |
1 |
Plink |
Deals 33 dmg |
1 |
Squig Squeal |
Ability for basic squig. Taunts the enemy forcing them to focus on the squig. The target will take 30% more dmg from your pets attacks for 10 secs. |
1 |
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Flee |
You run away from the battle in panic. Increases run speed by 30 for 10 secs. you lose all action points and begin to lose morale until the 10 seconds are up. |
1 |
Yer Bleedin'! |
Deals 30 dmg over 15 secs |
2 |
What Blocka? |
Unblockable attack that deals 30 dmg |
3 |
Git Em! |
You and you pet attack together on each others target. You strike for 10 dmg and pet strikes for 10 dmg. If you are within 25 feet you both hit for an additional 10 dmg each. |
4 |
Stop Runnin! |
Deals 15 dmg and snares target for 40% of run speed for 10 secs. Can be used while moving |
5 |
Run 'n Shoot |
Deals 15 dmg. Can be used while moving |
6 |
Don't Eat Me |
etaunts target. Any dmg done to target end the ability |
7 |
Gore |
Deals 25 dmg and 10 more dmg over 5 secs (Squig ability) |
8 |
Point-Blank |
Deals 80 dmg and knocks player away. If it's an NPC or monster the target is knocked down instead. |
8 |
Horned Squig |
Summons a Horned Squig |
8 |
Farty Squig |
Cause your pet to explode dealing 30 dmg to all enemies within 30 feet. Next 10 secs will summon the next squig |
8 |
Cut Ya! |
Deals 75 dmg over 15 secs |
8 |
Goop Shootin' |
Sprays corrosive slime towards the enemy. Deals 19 dmg to all targets within 20 feet of target. (squig ability) |
9 |
Ard Noggin |
Deals 20 dmg and reduces threat from your pet's next attack. (Squig armor ability) |
9 |
Squig Armor |
Summons a squig that will eat you. You can manuver and attack while inside. |
9 |
Gas Squig |
Summons a Gas Squig |
9 |
Poisoned Spine |
Squig injects poison into target. Deals 78 dmg over 5 secs and reduces targets chance to critically hit by 42% for 5 secs. (squig ability) |
10 |
Spiked Squig |
Summons a Spiked Squig |
10 |
Sticky Squigz |
Roots all enemy within 30 feet of the caster for 10 secs. Damaged targets have a 50% chance to break free |
10 |