WoW: Druid Restoration Abilities
MMORPG.com World of Warcraft Correspondent James Wood continues his look at the Druid with this overview of the nature-loving class's Restoration abilities.
The word "Restoration" is enough to describe the purpose of this section of the Druid's skills. It's mostly about healing your party members long enough for them to get the job done. Most Druids become familiar with this tree, especially when they happen to be one of the few heal-capable classes in the group.
Abolish Poison
Mana Cost: 13% of base mana Casting Time: Instant Range: 40 yards Duration: 8 seconds Target: Friendly
Acquisition and Effect Table
Level | Effect |
26 |
Cures 1 poison effect on target and 1 more poison effect every 2 seconds |
Cure Poison
Casting Time: Instant Range: 40 yards Target: Friendly
cAcquisition, Mana Cost and Effect Table
Level | Mana Cost | Effect |
14 |
13% of base mana |
Cures 1 poison effect on target and 1 more poison effect every 2 seconds |
16 |
7% of base mana |
Cures 1 poison effect on target and 1 more poison effect every 2 seconds |
At the later level, this is cheaper than casting Abolish Poison, but it's only good if the target has a poison on them. Don't use this spell to deal with poisons unless you know the enemy is not going to cast another poison in the next eight seconds after your first Cure Poison.
Gift of the Wild
Casting Time: Instant Range: All party/raid members Target: Friendly Duration: 1 hour
Acquisition, Effect and Reagent Table
Level | Mana Cost | Effect | Reagent |
50 |
72% of base mana |
+240 armor, +10 all attributes, +15 all resistances |
Wild Berries |
60 |
72% of base mana |
+285 armor, +12 all attributes, +20 all resistances |
Wild Thornroot |
70 |
64% of base mana. |
+340 armor, +14 all attributes, +25 all resistances |
Wild Quillvine |
80 |
64% of base mana |
+750 armor, +37 all attributes, +54 all resistances |
Wild Spineleaf |
It's a crowd-wide buff with the same effects as Mark of the Wild, but only an option if you're in a crowd of three or more. The reagents don't cost very much and are stackable in 20s, so one less backpack slot for you is 20 raid-wide buffs for everyone.
Healing Touch
Casting Time: 3 seconds Range: 40 yards Target: Friendly
Acquisition, Mana Cost and Effect Table
Level | Mana Cost | Effect |
1 |
38% of base mana |
37 - 51 healing |
8 |
38% of base mana |
88 - 112 healing |
14 |
38% of base mana |
195 - 243 healing |
20 |
38% of base mana |
363 - 445 healing |
26 |
38% of base mana |
490 - 594 healing |
32 |
38% of base mana |
636 - 766 healing |
38 |
38% of base mana |
802 - 960 healing |
44 |
38% of base mana |
1199 - 1427 healing |
50 |
38% of base mana |
1299 - 1539 healing |
46 |
38% of base mana |
1620 - 1912 healing |
60 |
38% of base mana |
1944 - 2294 healing |
62 |
38% of base mana |
2026 - 2392 healing |
69 |
33% of base mana |
2321 - 2739 healing |
74 |
33% of base mana |
3223 - 3805 healing |
79 |
33% of base mana |
3750 - 4428 healing |
Your first healing spell is a doozy, both in its effect and mana cost. Healing nearly 4.5k HP in one cast will make you feel like a big shot in the raids, Healing Touch burns mana so quickly that the healing-over-time spells seem much more mana-efficient. Save Healing Touch for emergencies.
Lifebloom
Mana Cost: 14% of base mana Casting Time: Instant Range: 40 yards Duration: 7 seconds Special: Stacks 3 times
Acquisition and Effect Table
Level | Effect |
64 |
224 over-time heal. Heals 600 when completed or dispelled. |
72 |
287 over-time heal. Heals 770 when completed or dispelled. |
80/p> |
371 over-time heal. Heals 970 when completed or dispelled. |
If you're obsessive about keeping everyone's health at full even if it isn't in combat, throw a Lifebloom at them. If you're worried that someone might die even if they're only at half HP, throw two Lifeblooms at them. If you're in the middle of a fight, throw three Lifeblooms and follow up with other spells, but don't rely on this for all of your healing needs, no matter how cheap it might be.
However, if you've got Nourish and don't want to spend for Regrowth, Lifebloom-> Nourish is a cheaper combo.
Mark of the Wild
Casting Time: Instant Range: 30 yards Duration: 30 minutes Target: Friendly
Acquisition, Mana Cost and Effect Table
Level | Mana Cost | Damage |
1 |
27% of base mana |
+25 Armor |
10 |
27% of base mana |
+65 Armor, +2 All Attributes |
20 |
27% of base mana |
+105 Armor, +4 All Attributes |
30 |
27% of base mana |
+150 Armor, +6 All Attributes, +5 All Resistances |
40 |
27% of base mana |
+195 Armor, +8 All Attributes, +10 All Resistances |
50 |
27% of base mana |
+240 Armor, +10 All Attributes, +15 All Resistances |
60 |
27% of base mana |
+285 Armor, +12 All Attributes, +20 All Resistances |
70 |
24% of base mana |
+340 Armor, +14 All Attributes, +25 All Resistances |
80 |
24% of base mana |
+750 Armor, +37 All Attributes, +54 All Resistances |
If you've got this, cast it on yourself before combat, at least. It's a buff that doesn't come with side effects and only needs mana to cast. Really, it's a no-brainer unless you're in a very large group that needs your buff.
Nature's Swiftness
Acquisition Requirement: 3 points in Intensity, 20 points in Restoration Talents, 1 point in Nature's Swiftness Casting Time: Instant Duration: Until next Nature spell is cast Cooldown: 3 minutes
Acquisition and Effect Table
Level | Effect |
30 |
Next Nature spell with below 10-second cast becomes instant |
There's no reason to skip this, especially if you're a dedicated healer for a raiding or PvP group. You don't need to wait on Healing Touch, Regrowth or other Nature-based spells while your target screams 'healmehealmehealme'. Just pop and go.
Nourish
Mana Cost: 18% of base mana Casting Time: 1.5 seconds Range: 40 yards Target: Friendly/p>
Acquisition and Healing Table
Level | Healing |
80 |
1883 - 2187 + 20% if target has Rejuvenation, Regrowth or Lifebloom |
Druids deal considerable healing with their heal-over-time spells, but throwing in Nourish just gives those over-time heals that much more importance. The casting time is shorter than Regrowth and the mana cost is lower. Being an instant heal, this is also a cheaper alternative to Healing Touch. It's a shame this is only available at 80.
Omen of Clarity
Acquisition Requirement: 10 points in Restoration Talents, 1 point in Omen of Clarity Talent Casting Time: Instant Target: Self
Acquisition and Effect Table
Level | Effect |
20 |
Damage spells, healing spells and auto attacks have a chance to activate Clearcasting, reducing mana, rage or energy cost of next damage spell, healing spell or offensive ability by 100%. |