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Clans and Alliances

Chris Sides Posted:
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Clan Skills

Clan skills can now be learned by clans level five and above. These skills can be acquired by collecting items from dangerous monsters known as raid bosses and spending clan reputation points. Once mastered, each skill is available to every eligible clan member until the clan is disbanded. As the clan gains levels, more clan skills are available for purchase. These new clan skills can benefit clan members by increasing their attacks and defense, increasing their resistance to attacks from others, and can even reduce the penalty for death.

 

Clan Size

At the highest clan level, clan leaders can now invite three times as many members as before. At level six, a clan can create up to two Royal Guards. A clan member must be appointed as administrator of each Royal Guard, and up to 20 members can be added to each. This brings the total membership for a level six clan to 100.

When a clan upgrades and becomes level seven, an Order of Knights can be created. Up to two Orders of Knights can be created for each Royal Guard in the clan. The maximum number of members in an Order of Knights is 10. A clan member must be assigned as administrator of each Order of Knights.

A special rank is given to each administrator of a Royal Guard or Order of Knights. A fully formed clan with an Academy, two Royal Guards, and four Orders of Knights can boast 140 members.

 

Forming Alliances

In Chronicle 5, a total of three clans can form an alliance to join their power and stay in close contact with their allies. The alliance has its own chat channel, and can choose a symbol to display by the alliance members' names to show their allegiance.

Gather your friends, create alliances, and vie for power in the ambitious world of Lineage II!

 

Clan Academy

Another addition is that of the Clan Academy, which helps introduce and assist lower level player join clans and assist them in clan-based play. There's a lot to learn.

 

Player vs Player (PvP) - Fame

Fame can be acquired only by characters above level 40 who have completed the second class change.

Fame can be obtained through various activities such as advancing onto a registered battlefield (a castle siege, fortress siege, or hideout siege) and defeating an enemy.

The best scores by ranking are registered at the Festival of the Darkness, and if your affiliated clan is victorious, you receive a certain amount of Fame from the Festival Guide as a reward.

Olympiad

You can obtain Fame by consuming a Noblesse gate pass through the Olympiad Guide. Fame is consumed when using various abilities through the "Fame Guide" who is located in the Town of Aden and Rune Township.

There is a limit to how much Fame a character can earn. Once the cap is reached, no more Fame will be earned.

Fame Rewards

Superior and Masterwork top-tier A-Grade weapons and armor have a PvP augment option that can be purchased with Fame. (This makes the weapon and armor no exchange/no drop.) In addition, once the item has been specialized, you can no longer refine, crystallize, convert or add an attribute to it. Enchanting, however, is still permissible.

Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased with Fame.

They can be exchanged for a certain amount of Clan Fame.
They can be exchanged to reduce your PK Count.

 

Fortress Battles

In The Kamael we added a new system so a lot more players can participate in a siege type of game without being super high-level or having to wait two weeks between sieges. Fortress Battles allow players and clans to take on these siege structures at any point, in either PvP or PvE (Player vs. Environment) modes, so they can gain incredible new skills and leveling benefits. The Fortress Battle system also links with Lineage II's political system, so you may have to choose your battles wisely, but the potential rewards make the adventure well worth it. 

Fortresses themselves act as a small residential clan area, similar to a clan hall. Clans can acquire fortresses through a siege, which can last up to an hour and can occur as often as every four hours. Fortresses can be both large and small, depending on their location, and they have political ties to the clan that owns the castle in that territory. Clans that take a fortress can use it to boost their clan's reputation, as well as get access to special items, skills, and other rewards. Clans can register to siege a fortress (in a process similar to castle sieges), and then must assault and capture several NPC camps, then attack the Command Camp, capturing and replanting Combat Flags. The level of defense depends on the current owners of the fortress and their localized clan affiliations. Larger fortresses have controllable Control Rooms as well.

Finally, independent (non-clan controlled) fortresses have an Underground Prison dungeon instance that can be accessed by players and features a Raid Boss and other treasures.

Instanced Dungeons

The instanced dungeon is a new gameplay type we're introducing to Lineage II players for the first time. We'll have two different kinds of Instanced Dungeons: one that requires a quest to enter, and the other that requires the acquisition of a castle or fortress to enter. 

The main benefit to players is to provide a place where they can hunt by themselves, untouched by outside forces (players or creatures). They also allow us to create better-scripted encounters and cool time-oriented events that wouldn't be possible in normal dungeons.

For example, Dark Cloud Mansion is an instanced dungeon in the Crystal Caverns, designed for a party of one or two high-level players who must complete it within thirty minutes in order to gain access to other areas of the Caverns.  Dark Cloud Mansion can also be re-entered at any time; other instanced dungeons can only be re-entered after a short period (once every two hours for Nornil's Garden for instance).