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Chief Sarcan's Everything You Need to Know Class Guide

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CLASS TECHNIQUES

Now let's take a look at each class description and techniques on how to use the class.

ENGINEER

The Engineer is a ranged caster that generates and uses Volatility to rain death upon their enemies.

Mechanics

The Engineer uses Volatility as resources to power their abilities

Volatility

  • Volatility is built up and consumed by the use of abilities.
  • Debuffs a large part of the Engineers skills

Equipment & Attributes

  • The Engineer carries a Heavygun, commands Bots and wears Heavy armor.
  • Their most important attributes are Finesse (DPS) and Tech (Tanking).

ESPER

The Esper is a ranged caster that uses Psi Point fueled psychic spells to damage their foes or Focus to heal their allies. When completely focused, they are able to unleash incredibly powerful mental onslaughts or sustain the health and shields of their allies. The abilities that use Psi Points (1-5) where the number of Psi Points available increases the effectiveness of the ability used.

Mechanics

The Esper uses both Psi Points (DPS) and Focus (Healing) as resources to cast their spells:

Focus

  • Focus is required to cast Support abilities such as Mind Over Body. It regenerates slowly over time while in combat, and faster while out of combat.
  • At low levels, you shouldn't have to worry about resource management and won't often run out of Focus. However, at higher levels, you'll be using more Focus-consuming abilities.

Psi Points

  • Psi Points are generated by Builder abilities such as Telekinetic Strike and are used to cast Consumers such as Mind Blast. These degenerate when out of combat.
  • Psi Point abilities scale up with the more Psi Points you have available (Up to 5). Casting Psi Point ability will always consume all Psi Points.

Equipment & Attributes

  • The Esper wields a Psyblade and wears light armor.
  • Their most important attributes are Moxie (DPS) and Insight (Healing).

Tips

  • Learn early which abilities require you to stand still and which you can move during casting or immediately after casting.
  • Crush is your friend while learning tip one, knock them enemies down and move when needed.
  • Lead of combat with two Concentrated Blades when you can, this will allow you to cast another ability by the time the first hits and move before the second hits when do correctly. Lot of damage done up front before they even respond to your activities.

MEDIC

The Medic is a ranged class that uses Power Cell fueled abilities to damage their foes or Focus to heal their allies. Position within their some of their abilities can increase or decrease damage done or healing received.

Mechanics

The Medic uses both Actuators (DPS) and Focus (Healing) as resources to cast their abilities:

Focus

  • Focus is required to cast Support abilities such as Shield Surge. It regenerates slowly over time while in combat, and faster while out of combat.

Actuators

  • Actuator Cores are generated by Builder abilities such as Discharge and are used to cast Consumers such as Gamma Rays. These regenerate when out of combat.
  • Actuator abilities scale up with the more Actuator Cores you have available (Up to 4). Casting Actuator Core ability will always consume all Cores.

Equipment & Attributes

  • The Medic wields a Dual Power Gloves and wears Medium armor.
  • Their most important attributes are Tech (DPS) and Insight (Healing).

Eat Laser, Skullface!

SPELLSLINGER

The Spellslinger is a damage and utility focused class with a suite of abilities that allow him to deal damage on the move or keep some distance between himself and his enemies. They tend to be confident to the point of cocky, flying around the battlefield just out of the reach of their foes. Not only is he a crack shot with his matched pistols, but he's a potent mage who understands the complex symbolic language of sigils. Combining the two makes him a supremely deadly fighter or capable Healer.

Mechanics

The Spellslinger uses both Spell Power (DPS) and Focus (Healing) as resources to fire their guns:

Focus

  • Focus is required to cast all Support abilities.

Spell Power

  • Used to power Spell Surge which increases the potency of all non-utility abilities. Starts full and while Spell Surge inactive, regenerates over time. 
  • Consumed when you activate your Innate Ability and a Spell is used that has a Surge Bonus.

Equipment & Attributes

  • The Spellslinger wields Dual Pistols and wears light armor.
  • Their most important attributes are Finesse (DPS) and Insight (Healing).

Tips

  • Learn early which abilities require you to stand still and which you can move during casting or immediately after casting. Movement is the key to an effective Spellslinger.
  • While many of your abilities are instant, you have some with a cast time or a charge effect; learn which is which to manage your movement needs.
  • Many of your more powerful abilities have a cool down timer, learning them early will also add to your effectiveness.

WARRIOR

The Warrior is a hard-hitting class who uses his massive energy sword and powerful tech armor to tear his opponent’s limb from limb. Everything about a warrior screams rough and tough. From their bulky industrial tech armor, to their massive two-handed weapon and an arsenal of high-tech gadgets, Warriors are the in your face class.

Mechanics

The Warrior uses Kinetic Energy as resource to Power up their Sword:

Kinetic Energy

  • Kinetic Energy is built up as you use abilities. You can expend it on Kinetic consumer abilities for deadly effect.

Equipment & Attributes

  • The Warrior wields Two Handed Swords, an Arm Cannon and wears Heavy armor.
  • Their most important attributes are Brutality (DPS) and Tech (Tank).
  • The damage a Warrior deals can be based off their Assault Power and their Brutality Rating. Tech adds to your Shield Capacity.

Tips

  • Learn early utilize your interrupts (Kick or Wallop) and your gap closers (Leap and Plasma Whip) to control your enemy.
  • Many of your abilities appear to have the same effect. This is due to the stat associated and the role desired. Be aware of which direction you are going and use the corresponding abilities to maximize your capability.
  • While you are tougher than most, standing in the red is still a good way to die, moving when needed not only saves you but makes the healers job easier. Tank and spank is not a phase used much Wildstar.
  • Learning how to manage Agro on the move is a skill all on its own.

STALKER

The Stalker is a close-combat class that utilizes stealth to gain positioning over his target as well as pre-combat tactics such as placing treacherous landmines on the battlefield to gain the upper hand over his target(s). Don't let the high tech capabilities of the Stalker fool you, the Stalker is a formidable opponent when engaged in open combat. The Stalker can shut down his opponent's shields, disarm, stun and root them ensuring that he always has the upper hand in close quarter combat. Also Stalkers are highly effective Tanks with their Suit Modes and Threat generation mechanics.

Mechanics

The Stalkers uses Suit Power as resources to Power up their Claws:

Suit Power

  • Suit Power is consumed by most abilities. Starts full and regenerates over time.

Equipment & Attributes

  • The Stalker wields Claws and Medium armor.
  • Their most important attributes are Brutality (DPS) and Tech (Tank).

Tips

  • Learn early utilize your position to maximize your DPS. Constantly moving and controlling you enemy allows you to strike in the tender spots of the enemy.
  • Emergency Stealth is a great way to dump agro.
  • Sprint and Dash do not break Stealth so Stealth up and get into position.

I hope you found this guide useful in getting started in your amazing journey within Wildstar. You can review my Wildstar Beta streams to see everything discussed here in action.

Chief Sarcan is a Retired Navy Chief who plays and discusses MMO's regularly on his YouTube and Twitch Channels. He also frequently streams for MMORPG.com and is an active and positive supporter of the WildStar community. You can find Chief Sarcan on Twitter @Chief_Sarcan.

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