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Alchemy Training Guide

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Ultima Online: Alchemy Training Guide

MMORPG.com's V D has provided us with this Alchemnt Training Guide for the classic MMORPG< Ultima Online.

Alchemy is a skill used to create potions by grinding reagents. It is more convenient than magery because potions use none of your mana and require only that you have one free hand and plenty of reagents. The potions you can create can be used for good (cure, heal, temporarily increase stats), or bad (explosions, poisons), or useful effects (refresh, nightsight). 

Basic necessities of alchemy are reagents (the ingredients for your potions), mortars to grinds the ingredients, and a means to carry your potions. You can carry potions in either an empty bottle (1 potion only) or an empty keg (up to 100 of the same potion, but it must be poured into a bottle for usage). You can obtain an empty bottle from a NPC alchemists or a GM alchemist with glassblowing skills, and kegs can be made only by players that have carpentry and tinkering skills. If you do not have an empty bottle available you will get a message telling you so when you try to make a potion. 

By double clicking the mortar you get to the alchemy menu where you can select the potion you want to make, view the success chance, ingredients needed, and minimal alchemist skill to attempt making the potion. If you have below the level needed, it will tell you that you’re not skilled enough to try. After you make the potion you can transfer it from the bottle to keg by dropping the full bottle on the empty keg. You can continue making that potion and it will go directly into that same keg. Should you forget which keg has what, you can find out how full a keg is, and what color liquid is in it, simply by double clicking it. As stated above, you can only have one type of potion in a keg. You can also find out what kind of potion is in your keg by using the Taste Identification skill. To move a potion from the keg to a bottle, simply make sure you have at least one empty bottle and double click the keg. This will fill up all empty bottles, so be prepared to empty those extra bottles into the keg again if you just wanted one! 

SKILL TRAINING 

Make sure you have at least one empty keg in your pack, as well as one empty bottle. Now you can create one potion, put it in a keg, and continue making potions. Here is a list of what potions to make according to your current skill level:  

Skill What to make Reagent

0%

Buy skills from NPC Alchemist 

---

25%

Poison

Nightshade

35%

Poison* Explosion

Nightshade - Sulfurous Ash

56%

Greater Agility*

Bloodmoss

65%

Greater Strength

Mandrake Root

75%

Greater Heal*

Ginseng

85%

Greater Explosion*

Sulfurous Ash

98%

Deadly Poison

Nightshade

The potions marked with an asterisk are the ones I suggest making, as they give the best results in training and are also the most profitable and easiest to resell. 

The table below indicates which reagent you will need to make each type of potion.  Lesser potions will require a lower amount of reagents to make but their effects will also be less important.  Regular cure potions will not cure greater poison.  Lesser heals will also only give a small amount of HP back:  

POTIONS REAGENTS REQ. SKILL CHANCE DESCRIPTION

Agility*

1 Blood Moss

15

100%

Increases dexterity by 10 points for 2 minutes

Great Agility*

3 Blood Moss

35

100%

Increases dexterity by 20 points for 2 minutes

Conflagration***

5 Grave Dust

55

90%

Makes a 5*5 wall of flames around target for 10 seconds. Flames cause 2-4 damage when touched.

Greater Conflagration***

Greater Conflagration***

70

60%

Makes a 5*5 wall of flames around target for 10 seconds. Flames cause 4-8 damage when touched.

Confusion Blast

5 Pig Iron

50

100%

Causes all monsters in area to get confused and stop fighting

Greater Confusion Blast

10 Pig Iron

65

70%

Causes all monsters in area to get confused and stop fighting

Lesser Cure*

1 Garlic

0

100%

Can cure low level poisons

Cure*

3 Garlic

25

100%

Can cure medium level poison

Greater Cure*

6 Garlic

65

70%

Can cure greater level poison

Darkglow Potion

5 Luminescent Fungi

65

70%

Victim loses 15-20% of current hp (min. 12) every 4 seconds, until poison wears off after doing damage 12 times or is cured.

Lesser Explosion**

1 Sulfurous Ash

5

100%

Explodes 3 seconds after used and inflicts 5-10 fire damage to enemies in small area around target

Explosion**

5 Sulfurous Ash

35

100%

Explodes 3 seconds after used and inflicts 10-20 fire damage to enemies in small area around target

Greater Explosion**

10 Sulfurous

65

70%

70%

Lesser Heal*

1 Ginseng

0

100%

Heals 6-8 damage, can only be used every 3 seconds.

Heal*

3 Ginseng

15

100%

Heals 13-16 damage, can only be used every 8 seconds.

Greater Heal*

7 Ginseng

55

90%

Heals 20-25 damage, can only be used every 10 seconds.

Hovering Wisp

4 Captured Essence

75

50%

A statue that can be crafted by Alchemists with access to Heartwood and the proper recipe

Invisibility****

4 Blood Moss, 3 Nightshade

65

70%

Makes the potion drinker invisible approx. 20 seconds

Nightsight

1 Spider Silk

0

100%

Provides ability to see through darkness as if there was daylight

Parasitic Potion

5 Parasitic Plant

65

70%

Causes victim to lose 25-35% of current hp (min 16 hp) every 5 seconds, until the poison wears off after doing damage 12 times or is cured.

Lesser Poison

1 Nightshade

0

100%

Provides ability to see through darkness as if there was daylight

Parasitic Potion

5 Parasitic Plant

65

70%

Causes victim to lose 25-35% of current hp (min 16 hp) every 5 seconds, until the poison wears off after doing damage 12 times or is cured.

Lesser Poison

1 Nightshade

0

100%

Causes victim to lose 5-10% of current hp (min 4 hp) every 2 seconds, until the poison wears off after doing damage 12 times or is cured.

Poison

2 Nightshade

15

100%

Causes victim to lose 10-15% of current hp (min 8 hp) every 3 seconds, until the poison wears off after doing damage 12 times or is cured.

Greater Poison

4 Nightshade

55

90%

Causes victim to lose 15-20% of current hp (min 12 hp) every 4 seconds, until the poison wears off after doing damage 12 times or is cured.

Deadly Poison

8 Nightshade

80

20%

Causes victim to lose 25-35% of current hp (min 16 hp) every 5 seconds, until the poison wears off after doing damage 12 times or is cured.

Refresh*

1 Black Pearl

15

100%

Refreshes 25% of the users’ stamina.

Total Refresh*

5 Black Pearl

25

100%

100%

Smoke Bomb

1 Egg, 1 Ginseng

90

33.4%

Used by Ninjas to disappear in front of enemies. Can only be used by characters with 50 or higher Ninjitsu skill

Strength*

2 Mandrake Root

25

100%

Increases the Strength of the user by 10 points for 2 minutes.

Greater Strength*

5 Mandrake Root

45

100%

Increases the Strength of the user by 20 points for 2 minutes.

   

* This potions effects can be enhanced by the Enhance Potions property on magic items. ** If the user this potion has any alchemy skill, every 5 points of skill they have will add 1 extra point of damage to the potion. Explosion potions cannot be used if you are frozen. *** If the user of this potion has any alchemy skill, every 13 points of skill they have will add 1 extra point of damage to the potion. **** If the user of invisibility potions has any alchemy skill, every 10 points of skill they have will add 1 to the duration of the potion. Once you achieve grandmaster level, you can become a Glassblower!