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IMC Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 07/10/07)  | Pub:EuroGamez GmbH
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
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Dev Journal

Posted by Jon Wood on Apr 20, 2007  | Comments

Dev Journal - MMORPG.com

Grantley Day, the Vice President of Product Development for Sword of the New World, pens this short developer journal that gives us an overview of the game.

Sword of the New World: Granado Espada (SNW) is a MMORPG set in the vain of a traditional MMORPGs, think NWN2 in an MMO world or Dungeon Siege 2 in an MMO world. I bring up those two titles because of the key feature that sets SNW above every other MMORPG in the market and coming into the market in 2007. This key feature is the concept of Multiple Character Control (MCC). In SNW you don't control a single warrior type or caster type or even healer type, in SNW you are given the option to create a party of THREE characters to explore and conquer the SNW world. That party can be any makeup you choose, Fighter, Caster, Healer or Caster, Caster, Healer or Fighter, Fighter, Healer, etc.

The development of 'Granado Espada' started in April 2003, at the same time 'imcGAMES' was established. In February 2006, 'imcGAMES' started the open beta service in Korea, and in the same year, 'imcGAMES' serviced both the open beta and the commercial launch in Japan, and also serviced the open beta in Thailand. 'Granado Espada' was the winner of the 2006 Grand Award for Best Game in Korea. Gamers highly valued the creative game system and appreciated the beautiful graphics, the dynamic action, the fast- paced gameplay, multi character control system, and the NPC creation, etc.

Read the whole article here.

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