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Heatwave Interactive
MMORPG | Setting:Historical | Status:Cancelled  (est.rel 06/21/11)  | Pub:Heatwave Interactive
Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Subscription
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Mystic Feat Tree

Posted by Jon Wood on Jan 22, 2007  | Comments

Mystic Feat Tree -

The folks over at Perpetual Entertainment's Gods & Heroes have given us a look at their Mystic Feat Tree.

Mystics are perhaps the most inscrutable of the Roman heroes in Gods & Heroes: Rome Rising, as it is they who delve the deepest into the arcane powers of sorcery. Mystics conjure enigmatic energies both elemental and ethereal in defense of the Republic. In order to ruthlessly smite their foes, they can cast spells that deal massive damage to individual targets as well as entire groups of foes. Some of their most devastating offensive spells, however, are the ones that summon vicious and powerful creatures to aid them in battle. But Mystics' powers are wide and varied, as they also have at their disposal a number of charms for defending and strengthening themselves and their squad. One look at the Mystic Feat Tree reveals the overwhelming potential of these masters of the magical arts.

Dealing damage and weakening opponents is, of course, job number one for any Mystic worth his or her rune-embroidered robes. "Numinous Flame" is the basic spell for accomplishing that task: it conjures a blistering fireball that detonates in a fiery explosion upon impact with their unfortunate opponent's person. When they want to inflict direct damage and leave their adversaries with wounds that will also sap their health over time, spells like "Pierced Effigy" and "Snakebite" serve most admirably. When their enemy is another sorcerer, they can use "Silence" to stop them from casting and "Drought" to leech away their energy. But when a foe is already dead, what more can a Mystic do? "Charm Undead" stuns any undead enemy while they figure out which spell will best incapacitate that walking lump of rotted flesh. And if a Mystic finds him or herself beset on all sides with foes, "Spirit Wall" slows those foes down long enough for the casting of "Miasma," which envelops several foes in a cloud of lethal poison. Or they might just use "Firestorm," which allows a Mystic and his or her spellcaster minions to join forces in calling fiery death down from the heavens.

You can read the whole article here.