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Heatwave Interactive
MMORPG | Setting:Historical | Status:Cancelled  (est.rel 06/21/11)  | Pub:Heatwave Interactive
Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Interview, Part II

Posted by Dana Massey on Aug 04, 2006  | Comments

Interview, Part II - Gods and Heroes: Rome Rising -

Stieg Hedlund, the Design Director of Gods & Heroes, joins us again for part two of this massive interview originally conducted by Society of Gamers. This time, we focus on Art, World Design and Technology. We have two new images to go along with this interview. Games that take place during real world historical time periods face a unique challenge: How do you keep true to history while giving players the fantastic people, places, and things that they expect from a video game?

Stieg Hedlund: So the whole point of Gods & Heroes: Rome Rising is to put players in to a compelling and rich world. We have an advantage that most games don't have and that is the reality and the mythology of a time long past that still permeates almost every living culture to this very day. We've always said that we want to reproduce the Roman republic as accurately as possible, however when it came down to choosing fun or accuracy we were always going to choose fun over historical and/or technical accuracy.

The perfect example of this is the Coliseum. Our game is set in 300 BC and as many know the Coliseum wasn't built until around 80 AD. The problem we ran into was that the Coliseum was such an incredibly powerful iconic image of what Rome represented and to not have it in a game like Gods & Heroes: Rome Rising was tantamount to sacrilege!

So by building this game in this manner we are able to take this rich history and culture and expand and build upon it in ways that makes it the player's world, and not living through someone else's experiences--although there is a bit of that in here as well!

You can read more here.