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Heatwave Interactive
MMORPG | Setting:Historical | Status:Cancelled  (est.rel 06/21/11)  | Pub:Heatwave Interactive
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GDC Hands-On Preview

Posted by Jon Wood on Mar 13, 2007  | Comments

GDC Hands-On Preview - Gods and Heroes: Rome Rising - MMORPG.com

While attending GDC in San Francisco, Jon Wood had the opportunity to drop by the Perpetual Entertainment studios. While there, he had a hands-on opportunity with their upcoming MMORPG, Gods & Heroes: Rome Rising.

One of the great things, to me, about the Game Developer's Conference this year was that it was held in San Francisco. Not only is San Fran a great place to visit, but it is also the home of Perpetual Entertainment, the people who are bringing us the historically-based MMORPG, Gods & Heroes: Rome Rising.

On Tuesday last, I had the opportunity to not only tour Perpetual's studio, but also to get some hands-on time with Gods & Heroes. That being said, let's start with the cosmetic side of the game. How does it look? Well, I have to be honest when I say that it looks great. On top of the graphics, which are competitive with this new generation of MMOs, it's the animations that really set this game apart. Combat, for example, doesn't feel repetitive as your character not only acts to attack his opponent, but he also moves as not to be hit. I was pleasantly surprised when I killed an opponent and noticed that not only had I reduced his hit points to zero, but that I'd also literally buried my sword to the hilt in his gut. Mobs also get their own love, with special attacks that come with special animations. I watched, helpless, as one of the tiny goblin-esque creatures that I was fighting somersaulted under me, knocking me over, at which point I found myself with the creature on my back, pummeling me by jumping up and down. The animations weren't clumsy either, and the overall effect was quite real. If you're the kind of MMORPG gamer that enjoys graphical quality and interest, you're definitely going to want to at least give this new title a look.

Read the whole article here.

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