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Heatwave Interactive
MMORPG | Setting:Historical | Status:Cancelled  (est.rel 06/21/11)  | Pub:Heatwave Interactive
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AGC: Chris Launius Interview

Posted by Dana Massey on Sep 15, 2006  | Comments

AGC: Chris Launius Interview - Gods and Heroes: Rome Rising -

Chris Launius, the Community Manager for Gods and Heroes: Rome Rising, spoke to both Dana Massey and Carolyn Koh at the Austin Game Conference. He revealed some of the interesting community building plans Perpetual has up their sleeves.

Gods and Heroes: Rome Rising is slated for release in early 2007 and at this time, Launius informed us that the development team is finalizing and polishing a lot of systems. The newbie player experience has been revamped and they are planning the first public testing phase of the game.

In Gods and Heroes, the story is wrapped around everything and design decisions were based closely on the story. For example, the death penalty: In the lore of Gods and Heroes, your character is the son or daughter of the Gods. Thus, you are immortal and your God resurrects you. Practically speaking, when your character dies, you have three options you may choose to appease your God and return to Earth. The first is the traditional corpse run, the second a small experience debt and the third a simple tithe. The three options let players get right back into the action, if they’re in a bind or a rush, or take a less painful, but slightly more time consuming option.

You can read more here.