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Hi-Rez Studios | Official Site
MMOFPS | Setting:Sci-Fi | Status:Final  (rel 02/01/10)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Version 1.2 Now Live; 1.3 Details

Posted by Michael Bitton on Mar 16, 2010  | Comments

Version 1.2 Now Live; 1.3 Details -

Hi-Rez Studios will be releasing update 1.2 for Global Agenda today, which includes city chat, 4v4 Arena queues, Theft missions, a No Facility mission type, as well as a number of tweaks and adjustments to game rules and various maps.

Theft missions are described as missions designed for groups who either have as much territory as they want to defend or for groups who have no territory in a particular zone yet still want to help their Agency. The missions are launched through the bid window, just as capture missions currently work.  A successful Theft mission grants an immediate reward to the attackers and shuts down the attacked facility for 15 minutes. Theft missions will feature the Payload game type as opposed to the typical Breach type, and Hi-Rez Studios has said they will be developing a unique game type for Theft missions in the future.

There are a few caveats, however. While thievery will be rewarding, it won't be as rewarding as actually holding territory, as some items cannot be stolen and must be produced in a facility.

Defense facilities will also be introduced to the game in version 1.2, basically serving as a supplemental defense to typical base shields as a discrete facility that can protect up to two adjacent territories.

Looking ahead, version 1.3 was also mentioned in a recent blog entry highlighting the 1.2 update, details below:

While Patch 1.2 concentrates primarily on enhancing the existing Global Agenda Conquest gameplay, we are actively working on a Patch 1.3 to be released soon that introduces Mission-based PvE and PvP zones, in addition to even more AvA enhancements.

  • With the introduction of Open Zones you will be able to step outside of Dome City into the Desert as a solo player or in teams as large as 10 people
  • While in the Open Zone you will see and interact with many other teams; each team pursuing an assigned mission goal within that same, very large environment area.
  • Our first themed Open Zone is set in the Sonoran Desert. You will interact with the brutish Desert Dweller element of the Commonwealth; and encounter robotic enemies manufactured by the nearby Recursive Colony.
  • Update 1.3 will include both a safe PvE zone and an entirely different PvP oriented zone. We are pretty excited about both!

View the full patch notes for additional information on the numerous AvA changes in 1.2, as well as details on the new 4v4 Arena queue and city chat features.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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