MMORPG.com's own Bill Murphy spoke with Global Agenda Executive Producer Todd Harris about the game's launch and future.
MMORPG.com:
Traditionally Open Betas are seen as a sort of marketing exercise, do you think shirking the traditional practice was beneficial?
Todd Harris:
Definitely. For this final Beta phase we had a number of goals but two of the most important were: 1. tune server stability and 2. see how players and groups would behave within Conquest so we could tweak some meta-game rules. These goals both required a large population. The Conquest dynamics are very emergent and require tens of thousands of users participating. Fortunately our pre-order campaign was very successful and so our pre-order customers were able to experience the game early and provide more than enough people to satisfy our Beta testing goals.
Read the Launch Day Interview.