Trending Games | World of Warcraft | Overwatch | Valnir Rok | Runescape

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,274 Users Online:0
Hi-Rez Studios | Official Site
MMOFPS | Setting:Sci-Fi | Status:Final  (rel 02/01/10)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Launch Day Interview

Posted by Jon Wood on Feb 01, 2010  | Comments

Launch Day Interview -'s own Bill Murphy spoke with Global Agenda Executive Producer Todd Harris about the game's launch and future.

Traditionally Open Betas are seen as a sort of marketing exercise, do you think shirking the traditional practice was beneficial?

Todd Harris:

Definitely. For this final Beta phase we had a number of goals but two of the most important were: 1. tune server stability and 2. see how players and groups would behave within Conquest so we could tweak some meta-game rules. These goals both required a large population. The Conquest dynamics are very emergent and require tens of thousands of users participating. Fortunately our pre-order campaign was very successful and so our pre-order customers were able to experience the game early and provide more than enough people to satisfy our Beta testing goals.

Read the Launch Day Interview.

Avg. User Rating: 7.7
(179 Votes)