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Hi-Rez Studios | Official Site
MMOFPS | Setting:Sci-Fi | Status:Final  (rel 02/01/10)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Inside Beta: PvP

Posted by Jon Wood on Jan 18, 2010  | Comments

Inside Beta: PvP -'s Bill murphy has been inside the Global Agenda beta test and today brings us his thoughts and observations about the game's PvP.

Last time we talked all about Global Agenda's PvE, but I would be doing the developers a great disservice if I didn't delve into the more primary focus of the game: its match-made PvP and Alliance versus Alliance gameplay. These are the cornerstones of Global Agenda's existence, and to be perfectly frank, if the systems of PvP didn't pan out the game would be a lame duck. Luckily for all those players waiting to try out Hi-Rez's premier offering that's simply not the case.

Before we dive into the different types of player versus player combat Global Agenda offers, it's worth going over just how players interact outside of the many different missions on offer. While there's no overworld as players of more traditional MMOs might be used to, the game has a central hub called Dome City where players can convene, shop for gear, craft, adjust character skills, and if you're in the position of management for your Agency (Guild) you can perform all sorts of duties related to that as well. I liken it to the subway stations from the dearly departed Hellgate: London.

Read Inside Beta: PvP.

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