Trending Games | World of Warcraft | Overwatch | Guild Wars 2 | Black Desert Online

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,795,236 Users Online:0
Games:981 
Hi-Rez Studios | Official Site
MMOFPS | Setting:Sci-Fi | Status:Final  (rel 02/01/10)  | Pub:Hi-Rez Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Inside Beta: Conquest

Posted by Jon Wood on Jan 25, 2010  | Comments

Inside Beta: Conquest - Global Agenda - MMORPG.com

In this final installment of Inside Beta for Global Agenda, MMORPG.com writer Bill Murphy gives us his take on the conquest aspect of the game.

Global Agenda's free-to-play sections based entirely on PvE and PvP missions are reason enough for fans of FPS games to check the upcoming title out, but the real meat of the game's subscription model is centered entirely around what Hi-Rez calls Conquest. Only paying subscribers will have access to this part of Global Agenda, and it's obviously the portion of the game that's the most like other persistent online offerings.

It's one part RTS and one part FPS, where your Alliance (a cooperative group of Agencies) can claim different sections of the world in order to collect big on resources for crafting heavy hitting weaponry, modifications for your agents, and lots of other helpful tools. But holding onto the land you claim proves more difficult than it might sound, as during different points of the day other Alliances and Agencies can siege your sectors of the map and take ownership themselves. You'll have plenty of time to fight back and defend what's yours, but you'd better bring your "A"-game and teamwork to the battle. But how does it all work? Let me try to detail that process as best as I can:

Read Inside Beta: Conquest.

 advertisement