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Conquest: Kicks Off Today!

Posted by Michael Bitton on Feb 02, 2010  | Comments

Conquest: Kicks Off Today! - MMORPG.com

Conquest, the MMO territorial control aspect of Global Agenda, kicks off today! The first Conquest Zones have officially opened up and agencies can already begin fighting over territory and forming alliances!

There are currently five Conquest Zones total (Obelisk, Echelon, Sovereign, Citadel, and Warlord), with zone open times available below:

A number of changes have been made to Conquest mode since beta as well, including:

TAXES/UPKEEP
Upkeep charges (i.e., taxes) are now assessed on each player in your Alliance and each Hex that your Agency owns.

ALLIANCE UPKEEP

The leading Agency in an Alliance (and ONLY the leading Agency) is responsible for paying upkeep on the Alliance.

This upkeep allows for communication and transit to happen between Alliance territory (linked HQ bonus, Alliance defense, base capture).

This upkeep is not very expensive, but does increase based on the size of the Alliance. The upkeep is calculated as 2*(# of players in alliance^2). This upkeep is charged once per day, and failure to pay the upkeep will result in the Alliance disbanding, and all alliance linked features (such as Bases) being lost.

Note that, based on this formula, the per-player tax escalates substantially as more players are added to an Alliance. An Alliance of 10 members would be taxed only 200 credits daily (2x10x10), whereas an Alliance of 100 is charged 20000 credits daily (2x100x100).

Type /allianceupkeep in chat to get a summary of Alliance charges due.

If you can't pay, your alliance is disbanded or your hex is forfeited so keep those coffers full and ready to pay upkeep!

NOTE: There is no Agency tax and your Agency will not be disbanded if Alliance taxes are unpaid. But only Alliances can own bases inside Global Agenda, so there is an incentive to form Alliances with others.

TERRITORY UPKEEP

Agencies are responsible to pay upkeep on any territory they own in a zone.

This upkeep maintains facilities and the mass teleporters used to respond to attacks. Upkeep increases the more territory an Agency controls, such that it's painless to control a small amount of territory, and increasingly more difficult to control a hoard of territories.

Territory upkeep is calculated as 400*(# of hexes^2). This upkeep is charged each time a zone opens where you have territory.

Failure to pay the upkeep will result in production in all territories stopping, and eventually in losing territory control.

Type /territoryupkeep in chat for a summary of upcoming tax.

ALLIANCE SIZE
An Alliance may only consist of up to six Agencies. Because each Agency has the ability to have a Headquarters, this limit prevents massive fracturing of Agencies to support additional HQ's.

PRODUCTION ADJACENCY BONUS
Having two production facilities (Labs, Factories, or Mines) of the same type adjacent to each other provides a production bonus! A facility receives a 5% production bonus for each adjacent facility of the same type. Note that this is only provided by facilities owned by your AGENCY. Same type facilities of the Alliance do not provide this bonus. This bonus stacks with any bonus provided by a rare resource.

TIP: This makes it very desirable to cluster same type facilities together, and to own connected hexes as an Agency.

For an overview of the Conquest system check out Hi-Rez Studios' Scott Zier's Conquset Dev blog video, or the Conquest Guide available at the Global Agenda Answer Center.

We have also been provided with three new exclusive screenshots from Conquest which you can view in our Global Agenda gallery.

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Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined MMORPG.com as the site's Community Manager. Follow him on Twitter @eMikeB
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