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Agencies Interview

Posted by Jon Wood on Dec 10, 2009  | Comments

Agencies Interview -

Global Agenda's Executive Producer Todd Harris recently answered questions from our own Garrett Fuller about Agencies and other aspects of gameplay for the upcoming MMO.

Tell us about how the Agency vs. Agency combat came into play, where did the idea stem from?

Todd Harris:

As you know, Global Agenda's AvA Conquest gameplay allows player-created groups, called Agencies, to compete against one another for persistent territory, resources, and technology. And this idea really evolved from a couple of basic observations:

  1. Coordinated squad-based combat is a lot of fun! Especially when it is balanced. Just look at the continued popularity of online multiplayer FPS games be those co-op or competitive experiences.
  2. If those matches actually mattered, that is - if what happened in the match had consequences and affected the persistent world itself, it would be even MORE fun!

Our dev team has a long history with MMOs and many favorite memories from other MMORPGs are related to group vs. group combat. That said, many MMO end-games seem to devolve into being about who has the most players online at that moment, or who has grinded hardest to get the highest level character and/or gear. We wanted to try a different take that I would categorize as "persistent world PvP" (territory win or loss is meaningful) as opposed to traditional "open world PvP" which is subject to the zerg or gank. Basically we have tried to design our AvA end-game to be more about player skill and tactics in battle, and to incorporate player strategy outside of battle.

Read the Agencies Interview.

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