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Gigantic Articles

Phinney on Alpha, Beta, Meta

It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more.

PAX South 2015: One Gigantic Interview

Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays.