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Motiga | Play Now
MMOG | Setting:Fantasy | Status:Final  (rel Q4 2017)  | Pub:Motiga
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC Xbox One | Out of date info? Let us know!

Gigantic Articles

Latest

  • Closed Beta Key Giveaway

    MMORPG.com has been given closed beta keys for the Nov 17 closed beta event for Gigantic! Get your key and check out this exciting new MOBA hybrid action game now!

    Posted on 11/02/2016 by Craig McGregor
  • Recent
  • Previews
  • Interviews
  • Announcements
  • Columns
  • Hands On at PAX West

    Gigantic, Motiga’s unique and promising, but long-gestating MOBA is on its way to launch via Perfect World later this year. It’s undergone a lot of changes and tweaks to make matches flow better and to help new players pick up the intricacies of the game faster. We went hands on with our favorite hero Knossos during PAX West 2016.

    Posted on 09/12/2016 by William Murphy
  • The New Age of Esports Game Development

    Game Design is a funny thing. There are many ways to create and build all types of games. Over the past twenty years we have seen the tremendous rise of video games into our popular culture, and now they are here to stay. However, in this latest batch of games coming forth in 2015-2016 there is a new element to design as studios try to capitalize on a growing market: eSports.

    Posted on 11/04/2015 by Garrett Fuller
  • A Gigantically Good Time… See What We Did There?

    We’ve been covering Motiga’s Gigantic for what seems an age, and yet I’ve never been fortunate enough to play the thing. This year’s PAX Prime changed that, and I am really glad it did. With my Player Coaches over my shoulder (I wish I’d gotten their names!) I charged into battle with Lord Knossos and never looked back.

    Posted on 09/04/2015 by William Murphy
  • Phinney on Alpha, Beta, Meta

    It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more.

    Posted on 08/12/2015 by Gareth Harmer
  • PAX East Preview - Poised to Make a Big Splash

    Recently, at PAX East, I had an opportunity to play Gigantic, Motiga's upcoming entry into the “Action-MOBA” genre. Let's start by getting a few things straight, when I say an action-MOBA, I do not mean a LOL or DOTA clone. This is the new breed of MOBA, more in the style of Smite, which means immersive third-person action, where every attack is a skill-shot.

    Posted on 03/10/2015 by Terry OBrien
  • PAX South 2015: One Gigantic Interview

    Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays.

    Posted on 01/30/2015 by Jason Winter
  • Hands On with Gigantic at PAX Prime

    Every so often you will come across a game that absolutely captivates you and begs to be played. There are so many different things that attracts a player to a game, whether it is the art style, genre, concept or as simple as the way it plays. This Saturday morning at PAX I had one of the moments when I was able to get hands on with the new game being developed by Motiga. Gigantic, from the moment I sat down in front of the PC, just had me enthralled.

    Posted on 08/31/2014 by Franklin Rinaldi

Previews

  • Hands On at PAX West

    Gigantic, Motiga’s unique and promising, but long-gestating MOBA is on its way to launch via Perfect World later this year. It’s undergone a lot of changes and tweaks to make matches flow better and to help new players pick up the intricacies of the game faster. We went hands on with our favorite hero Knossos during PAX West 2016.

    Posted on 09/12/2016 by William Murphy
  • A Gigantically Good Time… See What We Did There?

    We’ve been covering Motiga’s Gigantic for what seems an age, and yet I’ve never been fortunate enough to play the thing. This year’s PAX Prime changed that, and I am really glad it did. With my Player Coaches over my shoulder (I wish I’d gotten their names!) I charged into battle with Lord Knossos and never looked back.

    Posted on 09/04/2015 by William Murphy
  • PAX East Preview - Poised to Make a Big Splash

    Recently, at PAX East, I had an opportunity to play Gigantic, Motiga's upcoming entry into the “Action-MOBA” genre. Let's start by getting a few things straight, when I say an action-MOBA, I do not mean a LOL or DOTA clone. This is the new breed of MOBA, more in the style of Smite, which means immersive third-person action, where every attack is a skill-shot.

    Posted on 03/10/2015 by Terry OBrien
  • Hands On with Gigantic at PAX Prime

    Every so often you will come across a game that absolutely captivates you and begs to be played. There are so many different things that attracts a player to a game, whether it is the art style, genre, concept or as simple as the way it plays. This Saturday morning at PAX I had one of the moments when I was able to get hands on with the new game being developed by Motiga. Gigantic, from the moment I sat down in front of the PC, just had me enthralled.

    Posted on 08/31/2014 by Franklin Rinaldi

Interviews

  • Phinney on Alpha, Beta, Meta

    It’s been almost a year since Motiga’s action-brawler-shooter-MOBA entered alpha. With closed beta just around the corner, we caught up with Creative Director James Phinney at Gamescom. In a packed interview, we discussed the technical challenges the studio has faced, how depth, strategy and skill has been baked in, the deal with Microsoft, and more.

    Posted on 08/12/2015 by Gareth Harmer
  • PAX South 2015: One Gigantic Interview

    Of all the new games I tried at PAX South, my favorite had to be Gigantic, Motiga's arena battler, with its colorful and diverse cast of characters and smooth, accessible gameplay. After a couple of games, in which I performed surprisingly well (I'm as surprised as you are) I had the chance to sit down with Joe Pikop, Gigantic's Lead Character Artist and talk about how the game looks and plays.

    Posted on 01/30/2015 by Jason Winter

Announcements

Columns

  • The New Age of Esports Game Development

    Game Design is a funny thing. There are many ways to create and build all types of games. Over the past twenty years we have seen the tremendous rise of video games into our popular culture, and now they are here to stay. However, in this latest batch of games coming forth in 2015-2016 there is a new element to design as studios try to capitalize on a growing market: eSports.

    Posted on 11/04/2015 by Garrett Fuller

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