Victor discusses some aspects of combat and replayability in this installment of the Tree of Savior review in progress.
Yesterday at PAX we got the chance to speak with the Chronicles of Elyria team. The indie MMO had a booth at PAX just a few weeks before their Kickstarter goes live on May 3. The game was showing off its first combat build. The team explained their plans moving forward as they build out the team and the game for fans.
Today, at EVE FanFest, CCP announced Project Nova, a new free-to-play first-person shooter. Currently in development by the Shanghai team behind Dust 514 and Project Legion, this new effort rebuilds that core experience from the ground up. For shooter fans, Project Nova is intended to be an immediately familiar experience.
In this second installment of the review, Victor discusses controls and trading within the game.
Incursion, the brand new patch for Tom Clancy's The Division, has invaded the game. This new patch introduces a plethora of new content including Assignments, new gear, Dark Zone Supply Drops, and of course the new raid-like incursion; Falcon Lost. In a game often faulted for its lack of end game content and worthwhile rewards, is Patch 1.1 enough to silence the naysayers?
WildStar’s latest content update – Destination: Arcterra, has just launched on live servers. We asked columnist Gareth Harmer to pull on his cold-weather gear and review the bleak new continent.
Yes, it's April Fools' Day Eve. The jokes and pranks have already begun. Gaming companies just love to taunt their players with well-played tricks and silly jokes to celebrate the day. We have started our annual compilation and will update it throughout the day tomorrow. As a news editor...well, yeah...April Fools' Day. But YOU enjoy!
As I round up on yet another week with Black Desert Online I’m no closer to my goal of hitting at least level 45 before assigning a score… and it’s not for lack of trying. Black Desert’s a game that’s custom built to mess with anyone who has the slightest propensity for attention deficit disorder and well… what was I talking about again?
I’m going to level with you guys. I still don’t know what the frak I’m doing in Black Desert Online. I’ve played/logged well over 90 hours since head start and I haven’t even gotten to the first major city. My twitter followers laughed at me when I remarked how big and confusing Heidel seemed. If there’s one reason I think BDO is having such a wonderful effect on my beleaguered MMO-playing heart, it’s because the game really does make you learn how to play all over again.
Rob pulls himself away from tagging sticky bombs to murderers long enough to write about what he has been up to over the past week in Tom Clancy’s the Division. Hint: It goes boom.
Roccat is putting the PC peripheral market on notice: they’re here and won’t stop until they’re on top. Over the last year, the studio has made more of a name for itself than any year before it, releasing new hardware at a breakneck pace, often pushing the boundaries of already soaring hardware expectations. I had the opportunity to go hands-on with their new flagship keyboard, the Ryos MK FX.
This week, I’d like to tell you all a little story. It’s a story of treasure maps, hidden caves, idiot workers, and an imp named Red Nose. Black Desert Online continues to utterly grab me by the Ghoulies, and I’m finding out just how refreshing it is to play an MMORPG that doesn’t prescribe to preconceived notions of what an MMO should be. Pearl Abyss did things their own way, made the game they wanted to make, and while it’s not perfect is sure is refreshing.
Later this week, Rob Lashley will begin his review in progress for The Division, Ubisoft’s brand new quasi-MMO shooter set in a near future dystopian New York City. We’ve covered the game a lot during previous betas, and today marks the official launch of Ubi’s first real attempt at a massive online offering. We’ve got a few thoughts on our first few hours, so read on.
Black Desert Online is refreshing. While there’ve definitely been bumps along the way, the game is finally hitting western shores with the head start for pre-orders currently ongoing. We’ve been playing since last week, after dabbling in the beta tests, and are finding the non-conformist way the game unfolds before you to be a very nice change of pace from the usual MMORPG fare.
The closed beta for Chronicle: Runescape Legends is over, but Open Beta is fast approaching. During this brief window of calm, we grabbed a quick update from Senior Producer Mark Killey and Lead Designer James Sweatman