Battleground Europe - New Version Notes
The developers responsible for Battleground Europe: World War II Online have released the patch notes for the version 1.28.0.255 update that went live on January 22nd.
Unity 1.5 Graphics Engine Update:
- Frame rate and stutter performance are dramatically improved in this release.
- Improved terrain loading
- Reduced memory footprint
- Improved collision code
- Improved OpenGL state handling
- Vehicle hulks now queue for loading
Vehicle Marking:
- All ground and air vehicles now have historical looking markings
- These markings are per brigade
- Each player will also have an identifying mark based on their game name (these are not globally unique)
- For a complete list see the WWIIOL Wiki
Types of Marking:
- Unit markings are based on which brigade the vehicle is spawned from and will be the same for all vehicles from that brigade
- Support units, such as tanks in a navy brigade or planes in an army brigade will receive that countries support marking
- Individual markings are based on the player's handle and will be the same for that player whenever he spawns that vehicle class
- Personal markings are used for con badges, B1 badges, etc.
German Armor Marking:
- Unit marking - based on German divisional markings, hull front and rear
- Individual marking - based on German three digit tank numbers (red with white stroke), turret both sides
- Personal marking - located on the hull side
French Armor Marking:
- Unit marking - based on French regimental markings, hull sides.
- Individual marking - based on "Aces" company markings (clubs, spades, diamonds, hearts - red, white and blue version of each), turret sides
- Personal marking - located on the hull, front or side
British Armor Marking:
- Unit marking is based off of British brigade markings (red/green square with white number), hull front
- Individual marking is based off of British squadron markings, turret sides and front
- three colors (red, yellow, blue)
- three shapes (triangle, square, circle)
- number (1-4) inside
- Personal marking is located on the hull sides
Truck Marking:
- All Trucks/Pullers have the same markings as the armor for their country
- Markings are smaller and placed on bumpers/number plates where applicable
Gun Marking:
- ATG/AAA: (all countries will be the same)
- Personal marking only, located on the gun shield
German Plane Marking:
- Unit marking - based on German squadron emblems, nose both sides
- Individual marking - based on German flight numbers (numbers 1-14 in various colors), rear fuselage both sides
- Personal marking - under canopy both sides
French Plane Marking:
- Unit marking - based on French squadron emblems, rear fuselage both sides
- Individual marking - based on French flight numbers (numbers 1-14 in various colors), tail both sides
- Personal marking - nose both sides
British Plane Marking:
- Unit marking - based on British squadron lettering (two letters), left of fuselage roundel
- Individual marking - based on British flight lettering (single letter), right of fuselage roundel
- Personal marking - nose
Infantry and Navy markings:
- No changes from existing decals
Air Warning System (Radar):
- Added a new Air Warning System to the map
- AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight
- AWS primary goal is to increase the air players ability to find and engage the enemy
- There is a toggle on the map pane to turn on or off the AWS
- On the map you will see a grid
- The grid is labeled AA-DW horizontally and 0-60 vertically
- The grid size is 16km square
- The grid updates in cycles over 60 to 120 seconds
- The grid covers the whole theater
- Red grids indicate heavy enemy air presence reported
- Yellow grids indicate light enemy air presence reported
- These colors may be adjusted in settings
- EWS will still show bombers that have been reported as sighted near towns
- EWS does not show fighters
- AWS may not be interdicted, it is the culmination of several types of signals and intelligence
- AWS mat not be avoided though the system is not 100% accurate
- AWS does not differentiate between types of aircraft
- AWS only shows enemies
AWS Reporting:
- Aircraft will only appear on AWS 90 seconds or so after exceeding taxi speeds
- Aircraft will be removed from AWS after about 5 seconds at a complete stop on the ground
Show Friendlies:
- Friendlies on your mission are now indicated on your map
- Friendlies not on your mission are also now indicated on your map if they are closer than 1000m and on your visual update list
Airborne Infantry:
- Paratroopers now have several loadouts available to them
- Thhse loadouts are similar to their regular infantry counterparts with some exceptions:
-
- Airborne Rifleman: +1 Satchel, +1 Ammo can (total of two)
- Airborne SMG: as existing "Paratrooper" unit.
- Airborne LMG: +2 Smoke Grenades
- Airborne Sniper: +20 rifle rounds, + Pistol with 24 rounds
- Airborne ATR: +2 HE grenades
- Airborne Mortar: +5 HE mortars, +10 Smoke mortars
- There are no Airborne counterparts for the Grenadier or Sapper units
- Paratroopers who get resupplied in the field may receive some grenades
Airborne Brigades:
- Paratroopers now spawn from missions that origin at airfields
- Transport planes will now be on the same mission as the paratroopers they are transporting
- Paratroopers may only create missions from airfields
New Hangar:
- Added a new hangar structure
- The hangar is invulnerable
- Planes now spawn in the hangar
- Paratroopers now spawn in the hangar