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MMORPG Gamers Handbook - Part Two

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MMORPG Gamers Handbook - Part Two, Page Two

Musse Dolk is a 2nd year game student from Sweden. As a part of his studies, Musse created the MMORPG Gamers Handbook, a fantastic basic resource that introduces new players to some of the terms, concepts and etiquette of MMORPG gaming. Today, we present part two of the guide.

6.1.3 Groups

If you have a large raid with several groups, it might be a pain to get spammed with questions from everyone. It’s a good idea to have one leader for each group to make sure there are no misunderstandings. These leaders should have enough knowledge to have an answer to most questions that may arise from normal members. In turn, if these group leaders are uncertain of something, they are the only ones that should keep direct contact with the raid leader.

6.2 Raiding discipline

6.2.1 Raid chat

If you have a specific raid chat, avoid speaking here at all if you’re not the leader. This channel should be used for important messages only. This way everyone can be sure of that whatever is mentioned on this channel is worth listening to and should be read.

6.2.2 Be on time

It’s preferable if everyone shows up on time. If the raid starts late every time, not only is it rude to those that are there on time, people will also start to take this in to account. This in turn results in the raid starting later and later every time.

6.2.3 Gear

Be sure to find out beforehand if some special gear is needed. Many raid encounters may require resistances for certain elements or special weapons. Also be sure to bring with you any ingredients you need for your spells. Also food and water may be important, depending on the game. It’s always better to bring with you gear you don’t use than to come unprepared.

6.2.4 Buffing (beneficial spells)

Some games do not have buffs that cover a whole raid. If so, it’s a good idea to assign people to hand out specific buffs. In this way everyone know who to ask, if they run out of theirs. (It’s impossible for a buffer to keep track of everyone in a raid)

7 Background

The analysis made to write this book is primary from my own game play experience and from interviews with other players in different games. My own experience is built from the following games and time estimation:

  • Everquest – 321 days (7704 hours)
  • Everquest 2 – 77 days (1848 hours)
  • Vanguard: Saga of Heroes - 38 days (912 hours)
  • World of Warcraft – 22 days (528 hours)
  • Guild Wars – 15 days (360 hours)
  • Dungeons & Dragons Online – 12 days (288 hours)
  • Anarchy Online – 2 days (48 hours)
  • Final Fantasy XI – 2 days (48 hours)
  • Total playtime: 489 days (11736 hours)

I have also interviewed players from the following games:

  • City of Heroes/Villains
  • Dark Age of Camelot
  • EVE Online
  • Lineage
  • Lord of the Rings Online
  • Maple Story
  • Star Wars Galaxies
  • Ultima Online

8 Acknowledgements

First, I would like to thank PhD Candidate Mirjam Palosaari Eladhari from the University of Gotland Sweden, for doing a fantastic job at backing up my project to write this book and giving me feedback about it.

Special thanks to game developer Brad McQuaid for being an inspiration throughout my many years of MMORPG gaming. It was his active sharing of information, giving interviews, writing articles and forum posts that motivated me to take the path as a student in game design.

Also, thanks to Lovisa Pettersson, Eric De Lafontaine, Björn Fransson-Semb and Daniel Sund for their helpful comments and interesting discussions on different MMORPG topics that helped shape this book.

And finally thanks to Stina Wiik for making an amazing front cover.

You can download the entire handbook as a .pdf here.

Check out Part One here.

Special thanks go out to the author, Musse Dolk, for sharing his work with us.

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