Page 2 of 2 *click*Najena*click* First, our computer locates the address for the Najena Server in DNS as address 199.108.12.65. Then, our computer sends a message to that address on a pre-determined port stating that we wish to enter. The Najena Server will confirm that we’ve already been through “ServerLogin” and “ServerPatch” and will determine where our character is in the world. The Najena Server will then provide our computer with an address of a different server to communicate with to get access to our character. It’s best to imagine each “World” like a row of computers all lined up with one single computer sitting in front of the row. That single computer in the front is the World Server. In our example, this would be the Najena Server that we looked up in DNS. Each of the computers in the row behind the Najena Server represent different parts of the “world” we connect to. When we contacted the Najena Server requesting access, after it performed its verifications, it determined on which of the servers in the row our character was located and that is the address that was provided back to our computer. Remember how this all started? Standing at the gates of the Thundering Steppes, ready to conquer lands un-seen.. Then we opened that blasted gate only to be yanked back into the reality of life… When we opened that gate to venture forth, what happened? “Behind the scenes” we moved from one server in the row mentioned above to another one in that row. Moving from one server to another means another address, and yes, yet another rule for our firewall.
Ok, let’s sum up what we have so far:
There’s one more thing we should mention before you go running off with your newfound knowledge ready to impress the magnitude of other gamers out there. When you start to do your search on your gaming site to locate the address and port information you require, you may see them refer to things such as TCP and UDP. These two items are “protocols”, which in common language translates to the way the computer delivers the message to another computer. The simplified way to differentiate between the two is this; TCP is “guaranteed delivery”, like insuring mail when you send it out. It’s guaranteed to arrive at the destination. On the other hand, UDP is “send it and forget it”, akin to slapping a stamp on your message, dropping it in a mailbox and hoping it makes it to its destination. As you know with today’s mail, normally it does make it there, however there’s always the chance that it gets lost in the mail system, never to be seen again. The only real thing you need to know about these two “protocols” is that when you are setting up your rules in your firewall, you may need to specify which protocol the rule is for. Just make sure you choose the protocol that is specified by the company who produced the game and you will be good to go. Well, I hope this article has given you some insight as to what actually goes on “behind the scenes” and helps your to better prepare your computer and firewall before journeying forth to discover those new frontiers.
|
Comments
play games now!
Entropia Universe
Genshin Impact
Black Desert Online
Game of Thrones: Winter is Coming
Wizard101
DarkOrbit Reloaded
State of Survival
Star Trek Online
Anocris
Eternal Fury
more offers