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Auto Assault: Update #1 Features

Guest Writer Posted:
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General Articles 0

Loot-link

Loot-linking is a highly useful feature that allows players to link an item of inventory to a chat message. Players who see the chat message can click on the item name and will be able to see that item’s exact statistics and characteristics. Players won’t have to describe what their items do in base terms and those interested in trading can at least be sure that the player actually owns the item they are selling (but still, with trading, players should always be careful).

So why is this extremely useful? Unlike other massively multiplayer online games, every item Auto Assault’s loot system generates is unique. While most items do have a generic base, their specifics and statistics can vary greatly. On top of this, player modifications in the form of enhancements and gadgets can heap on huge improvements to items, boosting them way beyond their normal capability. When a player is talking about a superbly powerful unique item, the player can back it up easily.

IMAGE 1: Normal Variation 1.jpg

In this example, we have a typical high-level weapon, the Xeno Laser Machinegun. It’s a multi-target weapon (can hit usually 5 opponents at once) with a damage per second (DPS) rating of around 18. Xeno Laser Machineguns typically have an accuracy bonus around +180, generate 3 heat units per shot and have a refire rate around three-quarters of a second. They also generally have around 3 gadget slots.

IMAGE 2: Random Enhanced Drop 2.jpg

Sometimes loot drops of this or other items can have enhancements already on the item. Here we have a Xeno Laser Machinegun that already has a 2% refire rate increase.

IMAGE 3: Heavily Enhanced 2.jpg

This one has a couple of enhancements on it – possibly added during crafting – which offers a 4% hit bonus, a 12% additional range bonus, and a +5 hazard charger bonus. A lot of nice bonuses on this one.

IMAGE 4: Gadgeted.jpg

Here we have a Xeno Laser Machinegun that has two of its three gadget slots used – most likely added by a player to improve the weapon. In this example, a gadget that adds 1-3 points of physical damage and one that does adds 1-3 extra points of fire damage.

IMAGE 5: Totally Tricked out Weapon.jpg

Finally we have a weapon that is totally tricked out. It has a number of cool enhancements and has its gadget slots all filled up. This is a good example of how you can turn a regular weapon into a totally decked out weapon, but of course the variation in enhancements and gadgets, as well as the randomization of the weapon’s statistics, can create an infinite number of unique items.


Guest_Writer

Guest Writer