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Soulbound Studios | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2019)  | Pub:Soulbound Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

Chronicles of Elyria

Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you log in there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history.


Enter the world as a member of a player-run family, then work your way up from a humble adventurer to a landed vassal, develop your dynasty, and work your way to King. Not interested in running a kingdom? The fully skill-based system and lack of classes means you're rewarded with the ability to create the exact character you want to. Become the most renowned blacksmith in the world, a feared assassin, travel to places where few others dare to travel, or become a sorcerer of legend. In the end, it's up to you to determine the road you want to travel. Will you follow a path of virtue... or something darker?


Hybrid: Chronicles of Elyria utilizes a new business model never before seen in MMOs. In Chronicles of Elyria, players buy a Spark of Life that grants a soul the opportunity to live for between 10 and 14 months. During that time their character will grow old and eventually die, leaving their mark on history. But while alive you must choose your actions carefully, as each in-game death reduces your overall lifespan and brings your character that much closer to permadeath.


  • Aging, Dying, & Souls | An epic 10-year story-line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making.
  • MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world - if they can survive the harsh environments.
  • Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors. Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom.
  • Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best.
  • Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity!
 
What's wrong with this dev team in a nutshell Posted by Ungood on April 19, 2019 @ 8:42AM
CoE: This is what's wrong with modern MMOs Posted by Ungood on April 10, 2019 @ 7:47PM
Selling titles after Domain & Settlement Selection Posted by AnOldFart on March 10, 2019 @ 5:41PM
Things revealed in the March 2019 Dev blog Posted by SpottyGekko on March 9, 2019 @ 10:04AM
COE 0.5 Development Update, coming "soon" Posted by SpottyGekko on March 9, 2019 @ 8:43AM
Long Awaited CoE Announcement Finally Made! Posted by Amathe on March 1, 2019 @ 11:46AM
New Caspien tantrum about news coverage Posted by tweedledumb99 on February 28, 2019 @ 4:54PM
$5.5M gets you... Posted by cheyane on February 17, 2019 @ 6:40AM

Chronicles of Elyria Community Updated with the State of the Game for 2019

Chronicles of Elyria Community Updated with the State of the Game for 2019 - Chronicles of Elyria News

The Chronicles of Elyria site has been updated with a lengthy post about the state of Elyria with 2019 well underway. Readers are informed about recent hires, new office space, domain and settlement selection, influence awards for positive contributions to the community, and a forthcoming Q&A. The post also provides a game update that first defines the development philosophy as well as a look at some of the current projects underway.

Posted Mar 09, 2019 by Suzie Ford

Chronicles of Elyria: Wherefore Art Thou?

Chronicles of Elyria: Wherefore Art Thou? - Chronicles of Elyria News

I always knew Chronicles of Elyria was going to be a dramatic ride. It had a fiery studio lead that was mad at the current system and wanted to rebuild it from the ground up! The pitch for the game was as audacious as any I'd seen brought to Kickstarter. I went in cautiously with the assumption they would either pull a Han Solo, damn the odds and find a way, or go down in flames. Either way, I was willing to observe and lend a hand (or a handful of money).

Posted Jan 16, 2019 by Suzie Ford

The Starting Continent for Each Chronicles of Elyria Server Has Been Chosen

The Starting Continent for Each Chronicles of Elyria Server Has Been Chosen - Chronicles of Elyria News

The Chronicles of Elyria site has been updated with the big news that all of the community votes have been tallied and the official server starting continents have been selected. The post features a look at each server's starting map along with what unique biomes each will have present when the game goes live.

Posted Nov 19, 2018 by Suzie Ford

Chronicles of Elyria Backers to Participate in Map Voting

Chronicles of Elyria Backers to Participate in Map Voting - Chronicles of Elyria News

The Chronicles of Elyria site has been updated with a post to inform backers who have claimed an Elyrian package or higher that they will be selecting each server's starter continent. Voting will take place over two rounds. Round 1 will allow players to choose the top five maps out of a pool of twenty. Round 2 will see players select which of the five will "contain the starting continent" map.

Posted Oct 19, 2018 by Suzie Ford

Chat Interface, Engineering Feats & More Anchor Latest Development Cycle

Chat Interface, Engineering Feats & More Anchor Latest Development Cycle - Chronicles of Elyria News

A short piece has been posted on the Chronicles of Elyria site to showcase the most recent development cycle and what was accomplished in the current build. The letter provides a peek at the development of the game's chat system, a look at back end engineering to provide server stability and a bit about how the world is being fleshed out with cultural lore, information about tribes and much more.

Posted Jun 19, 2018 by Suzie Ford
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