Perfect World Entertainment's Forsaken World has officially enntered closed beta testing. MMORPG.com's Bill Murphy recently caught up with producer Jon Belliss to talk about Forsaken World. The conversation wandered from the ambitious nature of the game to the potentially contentious player base. Check out our exclusive interview and then let us know your thoughts!
MMORPG: One of the more ambitious features of the game is the ability for ten players per server to take on the role of gods. Could you elaborate a little on this feature? How do players become gods, and what does that mean for the rest of the players?
JONATHAN BELLISS: The God System is definitely one of the most interesting features in Forsaken World. Each week, ten players will be able to become gods based upon their highest achievements. As a god, players will inherit special skills related to their god title that can be shared with others within their server. A player can become the God of Transportation if he or she explored the world more than anyone else that week and gain the ability to teleport. This is easily one of the most ambitious features of Forsaken World, and the development team is spending a ton of time to ensuring that the system is entertaining, functional, and balanced.
Read more Jon Belliss Talks Forsaken World.