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Significant Changes Coming to Several Systems in KotFE

Posted by Suzie Ford on Oct 03, 2015  | Comments

Significant Changes Coming to Several Systems in KotFE -

The Star Wars: The Old Republic site has been updated with a new post that lays out many of the significant changes coming to core systems when Knights of the Fallen Empire debuts later this month.

Stat changes:

  • Stats are being overhauled from Strength, Willpower, Cunning and Aim into a single stat called Mastery, though Mastery will function the same as it currently does.
  • Endurance gives more health post-65.
  • Surge is now rolled into Critical Rating and affects both chance to hit critically and how much the bonus damage is.
  • Power and defense are the primary modification slots with Accuracy, Alacrity, Critical, Absorb and Shield sharing the second rating.
Planet Level Sync will adjust a player's level to match a given planet's. Stats, Armor and Weapon damage will be adjusted downward to match the level of the planet. No abilities or passives will be altered. Players will be able to earn scaled experience.
Experience will no longer be split among party members and the amount earned is based on the level difference between the highest and lowest level characters after sync as well as the level of the enemy.
Ability bar bloat is being reduced by automatically upgrading a skill replacement. The upgraded ability will replace the one currently on a skill bar.
Companions will receive a significant upgrade:
  • Companions are now summoned from the Companions and Contacts/Alliance window.
  • Companions now all have 3 roles you can choose from on the fly, DPS/Healer/Tank, and different ability sets based on that role.
  • Companions that use the same weapon type will share the same ability sets (so every companion that uses Blaster Pistols will have the same ability sets).
  • Companions no longer generate any stats from gear, their stats are purely based on the level of the companion, so you can dress them up however you want. Accordingly, equipment slots that didn't have any effect on visibility have been removed from companions. Companions will still need a weapon in order to activate their abilities, but the stats of the weapon won't matter.

You can check out the full wrap up of changes coming to Star Wars: The Old Republic with the Knights of the Fallen Empire expansion on the official site.

Suzie Ford / Suzie is the former Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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