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ArtCraft Entertainment | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel Q4 2019)  | Pub:ArtCraft Entertainment
PVP:Yes | Distribution:Download | Retail Price:$50.00 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Crowfall

Crowfall is a fantasy MMORPG in development from ArtCraft. The game focuses on political alliances, as well as feudal conquest. Expected to follow ArtCraft's professed desire to create MMORPGs that promote risk taking, player skill, and competition. Crowfall players are expected to compete with one another, with the chance to take the throne in the offering.

FEATURES

  • Playing to Win | Crowfall is set to emphasize politics, alliances, and player competition with ways to win - even the throne itself -- through player skill.
  • A Multiverse of Unique Worlds | Potentially dozens of unique worlds with unique maps that characters can move between and fight over.
  • Wide Array of Character Archetypes | Points-based character creation system with "Advantages" and "Disadvantages", as well as non-traditional character advancement more akin to EVE or Ultima than WoW.
  • Strategic World Conquest | Using a hierarchical fealty system, and territory ownership by players, dominance will be determined by the community.
  • Player-driven economy | An emphasis on player crafting as a primary profession, not just a secondary thing to do.
 
Recent PvP Gameplay Posted by Hatefull on July 29, 2019 @ 12:22PM
Full wipe Posted by Hatefull on July 27, 2019 @ 2:59PM
What Made You Pledge? Posted by Prometeu on July 23, 2019 @ 7:01PM
I enjoy the game however, Posted by Hatefull on July 15, 2019 @ 5:46PM
Recent Siege & Skirmish Footage Posted by Frykka on March 21, 2019 @ 12:27PM
Crowfall - Getting Started Guide Posted by Amathe on December 18, 2018 @ 3:31PM
Crowfall - Inside Look at Sound Design Posted by Arglebargle on August 30, 2018 @ 10:50PM

Crowfall - Embargoed!

Crowfall - Embargoed! - Crowfall News

Embargoes and crafting herald a new era in the Crowfall development cycle. Red Thomas makes a trip to Austin to learn more and shares what he finds with readers. How has the game been impacted by the "fortunes of war" and what can backers expect moving forward?

Posted Aug 04, 2019 by Joseph Bradford

Crowfall Update 5.100 Brings New Systems, New Player World ‘God’s Reach’

Crowfall Update 5.100 Brings New Systems, New Player World ‘God’s Reach’ - Crowfall News

Crowfall continues on it's path toward release and has given us a meaty status update on the state of development. We have brand new updates on version update 5.100 and a brand new world dedicated to teaching new players the ins-and-outs of the game.

Posted Jul 23, 2019 by Christopher Coke

Artcraft Parts Ways with Travian Games & Reacquires Crowfall EU+ Publishing Rights

Artcraft Parts Ways with Travian Games & Reacquires Crowfall EU+ Publishing Rights - Crowfall News

In a brief announcement on the Crowfall forums, Director of Community Valerie Massey has announced that Artcraft and Travian Games have parted ways. Travian and Artcraft originally inked an EU publishing deal in 2016. The end of the partnership is effective today. No reason was cited for the break up.

Posted Jun 13, 2019 by Suzie Ford

Item Reward Cycles & the Crowfall Player

Item Reward Cycles & the Crowfall Player  - Crowfall News

The latest Crowfall developer diary has appeared on the official site, this time dealing with the "item reward cycle" or, more simply, the rewards players gain by completing a activities within the game. While players will earn a variety of items along their journey, those will come with a "diminishing returns curve" meaning the more a player advances, the less impactful the rewards are. "The reason is that we want a player's skill to matter more than itemization".

Posted Jun 12, 2019 by Suzie Ford

Crowfall – Industry Day

Crowfall – Industry Day - Crowfall News

ACE kicks the in-game industry up a gear as Crowfall takes on speed towards launch. Red Thomas dives into the game again to explore recent updates to crafting and what backers might expect in the way of future support for the player-based economy. Red also invents the new term "tactical economy."

Posted May 30, 2019 by Suzie Ford
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