Unleash the Fury: Auran's Newly Announced MMORPG
“No ganking, no grinding, no waiting, no wimps.” Is the motto Auran Games’ Unleash the Fury lives by. Billed as the ultimate competitive online game, the game is just that. Developed with the Unreal engine, the concept intrigued both Michael Hampden and I as Lead Designer Adam Carpenter, took us through the game.
“We’ve taken the best elements of an MMO. The combat, the advancement and teamwork, and blended it with the fast paced combat system of an FPS.”
No ganking in a pure PvP setting? No grinding in an MMO? This I had to see. But first to describe the game so our readers know what I am talking about.
In a nutshell, Unleash the Fury is based in the world of sword and sorcery. Melee and magic is what you have to use against your enemy.
Not a Twitch Game
“Strafing and jumping’s not going to save your life. It’s a fast paced game. The maximum spell range is about 40 meters, and your character moves at 7 meters per second.”
It is a skill based system and players advance by taking on PvP advancement trials to earn and learn skills. Each skill or ability has 10 ranks and there are about 300 to 400 skills in the game, and a player gains numbers of skills he can load, to a maximum of 24 onto 2 hotbars.
In an interesting twist of the PvP concept, Auran Games intends to pit server against server. Not realm against realm or guild against guild on the same server. The goal behind this concept is to foster cooperation on a server, as well as to be able to draw on larger pools of players to match the teams against.
Also available are consensual duels which are more for learning and gaining experience and fun than anything else as players do not gain reputation or experience in duels.
“Five or six can get you close to the perfect group and we wanted to stay away from that. Four makes you make choices.”
It still can happen. In EverQuest, you had the holy trinity of the cleric, warrior and enchanter. Like Guild Wars, players will come up with the best character templates and best combinations of character types. Auran Games expects that to happen and even provides a few classic archtypes for players to use when they first adopt the game.
Battle against NPCs will be minimal although there may be some guards to eliminate in any of the war zone scenarios. This game is pure PvP. No wimps.
Matchmaking & Social Play
A gripe heard often in MMOs are the inability of late adopters to play with early adopters of a game as their friends have far outranked them. In Unleash the Fury, higher ranking skills do not replace the lower ranks in your spell book and this allows and encourages more experienced players to play with less experienced ones by selecting matching skills.
Players on the same server mingle and interact in town areas called Sanctuaries. Since players on the same server are not pitted against each other, there isn’t a sense of fraternizing with the enemy. There is no interaction against the “enemy” except in war zones, and it is the servers that will have a ladder system. Auran hopes that this will encourage players to share their experience with their fellow guilds on the same server and foster the server community. More ideas to strengthen community and guild ties are still on the drawing board.
Being a straight out competitive online game rather than an RPG, there are no crafting systems planned. The game economy will be limited as better items will be soul bound and non tradeable.
There will also be consumables in game to spend your gold on, such as potions and scrolls, and trainers have to be paid to teach you some abilities and skills.
The interface is clean and organized, with drop down menus and skill filtering capabilities providing a quick, easy way to search and categorize your skills. A small mini-map assists in travel. The world is simple with the town or sanctuary in the center and training schools and war zones branching off of it.
Player test emotes and animated emotes are already in game and Adam enjoyed showing off a martial arts stance. Players can customize their armor by purchasing dyes from vendors as well as change their appearance in game. Don’t like your bald warrior with blue eyes. Buy some hair and green eyes. The only thing you can’t change is your gender and your name.
When can we play?
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