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Fury (FRY)
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 10/16/07)  | Pub:Gamecock Media
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Launch Day Plus One

Posted by Keith Cross on Oct 17, 2007  | Comments

Launch Day Plus One -

The Fury official site has been updated with a report on the first day of the game's launch in North American, Australia, and New Zealand.

Well gamers, we have done what many studios before us have failed to do. We have created an MMO, launched it to the public, and lived to tell the tale. Fury is now officially LIVE!!

This morning at 5 am in the Auran offices, the champagne corks popped and some bleary eyed developers gave up a big cheer. Some of the team had worked through the night to help ensure everything went smoothly at launch (well done especially to our QA team). The Online team were still scurrying around trying to get billing systems sorted, designers were busy eating pancakes and Directors were busy pouring the champagne. Ops just grumbled a lot after 9 hours sleep in 3 days. :)

So after more than 150 man years of effort, the servers were live, people who had paid for the game were playing the game, and many of them were playing the game for the first time. Whilst populations were quite low, this was totally expected as the physical act of distributing boxes to retailers was still taking place in Australia, New Zealand and across North America. The early players were mostly those who had purchased the digital download from the Auran website, plus a host of Auran devs who were doing their best to lose graciously to the newcomers.

This soon developed into some very closely fought 4v4 Elims, and there was one especially memorable game that turned out to be between QA and programming - QA finished off the 3-2 Elimination score line with a very humbling Deathblow - the one where the guy kicks you in the nuts, then knees you in the head. Much loud rejoicing and postulating was heard from the sleepy, but now re-invigorated QA team. Sleep is so overrated.

Read the report here.