Trending Games | World of Warcraft | Overwatch | Valnir Rok | Runescape

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,192 Users Online:0
Fury (FRY)
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 10/16/07)  | Pub:Gamecock Media
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Dev Journal: Adam Carpenter

Posted by Jon Wood on May 25, 2007  | Comments

Dev Journal: Adam Carpenter -

Adam Carpenter, the Lead Designer for Auran Games' upcoming PvP MMORPG Fury, gives us this Developer Journal to bring us up to speed on the game.

With any competitive game, the most valuable and important resource are the players, the community. Without their involvement and interest, the game might as well not exist. In a competitive game, players are the critical element and ultimately, players are the game's 'content'. It's the competitive game's players who brings it all together and at the end of the day makes it fun. A development team can make the game's kernel, its core, fun. A development team can add new game mechanics, maps, etc. However, when it's all said and done, it's up to players to step up, bring their 'A' game and make the competitive game shine.

Fury is 100% pure competition and the competition exists at all levels - individuals, groups, teams, clans and realms, each have their place. It doesn't matter whether you are playing at the Pick-up, Amateur or Professional level. Competition between peers is what sets you and your allies apart. Of course, that competition needs to be fair and balanced. Without that feeling of equality, and a matching system that ensures Pick-ups fight Pick-ups, Ams fight Ams and Pros fight Pros, the community will never take off and a game's quality will suffer.

Read the whole article here.