Testing is set to begin on July 16 at 10a EDT. The team notes that this test is on track to be the most feature-rich test they’ve had up until now. Player cities are a major feature coming to this test. If you happen to be a Governor backer or above, you’ll be able to claim a territory now on the world map. You’ll be able to build public structures including a tavern, tailor, carpenter, and magic shop.
Also part of this test is the talent tree. You’ll be able to unlock 60 talent points. You can then use these points on a tree with 90 nodes to completely customize your specific build. The test is set to bring about several balance changes for PvP, abilities, and attributes. For example, here are the changes coming to attributes,
- Strength had its bonuses/point changed as follows: Melee Damage 10 => 8, Endurance 100 => 50, Endurance Regen 1.2 p/s => 1 p/s, Carry Weight 5 kg => 6 kg. An overall nerf to the strongest attribute by far.
- Dexterity now provides a 1% Move Speed modifier per point.
- Perception now provides 2% passive Critical Chance per point instead of 0.5%.
- Constitution now provides 50 Endurance per point, but no longer provides passive Life Regeneration (which is now fixed at 0.02%/s) and no longer raises Carry Weight.