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Fortnite Update 11.30 Confirms Splitscreen

By Poorna Shankar on December 13, 2019 | News | 0

Split screen has been confirmed for Fortnite as part of the official patch notes.

Following a recent leak, it appears that the feature is actually here. Split screen works in duos and squads on Xbox One and PS4. The team notes, however, that this release of split screen is early, and they intend to continue to improve the feature.

Here are the rest of the patch notes:

Changes

  • preview what’s in the Item Shop using your mobile device.
    • With Party Hub, you can now preview what’s new in the Item Shop before loading into the game.
    • To do this, open Party Hub, swipe right, and tap “Preview Items.”
  • Increased the daily Item Shop gifting limit from 3 to 5.
  • Changed Ammo Indicator.
    • Now a visual representation of remaining ammo number rather than a solid bar.
  • You can now choose when to transition from the “Eliminated By” screen to the end-of-match XP screen.
    • To transition to the end-of-match XP screen, press “Continue” on the “Eliminated By” screen.
  • Made preparations for the Star Wars: The Rise of Skywalker live event at Risky Reels on December 14, 2 PM ET.

Bug Fixes

  • Resolved an issue involving the Safe Zone setting on Xbox One returning to 1.00 upon each login.
  • Resolved an issue involving some trees and metal fences in Arena not granting the correct material increase.
  • The Magma Wrap now appears correctly on the Bandage Bazooka and Pistol.
  • Resolved an issue involving the Bandolette Outfit appearing to have two hairstyles merged together.
  • Resolved an issue involving some items from the Twin Turntables set appearing grainy and pixelated.
  • The Social menu Friends List on mobile devices no longer auto-scrolls to the top when players try to scroll down.
  • Resolved an issue involving players’ Quick Bar being inadvertently defaulted off on mobile devices.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.


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