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Red 5 Studios
MMOFPS | Setting:Sci-Fi | Status:Cancelled  (est.rel 07/09/13)  | Pub:Red 5 Studios
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Evolution of the Battleframe

Posted by Drew Wood on Jun 12, 2011  | Comments

Evolution of the Battleframe -

Art Lead, Adam McMahon from Red 5 Studios has posted a new entry to the official website's blog addressing his inspirations and reasoning behind Firefall's unique art design. Check it out!

This brings us to the topic of today’s blog. Battleframes and how they came to be. It all starts with the idea of course. Our players needed to have armor, that’s a given. But armor isn’t enough. It doesn’t separate the characters from any other shooter out there. Another factor is the sci-fi genre. What sci-fi shooter is sci-fi without advanced technology that currently isn’t feasible? You may have noticed, our battleframes have jet boots and jet packs! This adds a vertical element to Firefall that helps separate it even more from other shooters on the market. These ideas help to mold the final product. Knowing all of the factors to account for makes the conceptual stage go smoother and quicker. Unfortunately, we didn’t know all of the factors.

Read more at the official Firefall blog.